Not sure if I'm allowed to post this here but oh well. I'm starting BB with Lizardmen, yay, and was wondering what people think works or what to look out for. I am working by living rulebook 6 and any help would be appreciated.
General Hobby / Tabletop Chat is the place for this thread. I'll move it. I read the rules of bloodbowl and played a trial game, it looked like a lot of fun. Also played the PC game a bit. I'd love to get a league going, but its hard to find opponents unfortunately.
I'd love to get into blood bowl, but as strewart said, nobody to play with, hmm... If only GW rereleased blood bowl.
Just picked up the game and wondered if you could play Lizardmen - I'll have to track down the living game docs. BTW There are loads of Bloodbowl players in Glasgow.
Just saw this thread. It shouldn't be hard to convert normal GW-ers into Blood Bowlers. Everyone can play their favorite Warhammer race and all it takes is a dozen models or so. The rules are straightforward and the game is amazingly well-balanced. On Boardgamegeek, for instance, it has one of the highest ratings of any game. I don't have the time or the resources to collect, paint, or play one of the more involved games like Fantasty, 40k, or LotR. But, building and painting and developing a Blood Bowl team is the perfect amount of hobby investment for me, and it's fun to watch your players gain XP and level up across a season. Lizardmen are really quite good, though they take some skill to coach well. They can field more Str4 or higher players than any team out there, so it makes it tough for opposing coaches to push their way across the pitch. Additionally, skinks are some of the best scorers in the game, given their incredibly speed and ability to dodge. But, the team can be a challenge because half the team can't pick up the ball and the other half is quite weak (though, on the other hand, half the team are powerhouses and the other half are amazing runners). There are two main lineups I would use for a starting lizard team: 6x Saurus 5x Skink 3x Rerolls 6x Saurus 4x Skink 1x Kroxigor 2x Reroll Either way, you should max out the Saurus right away at six. Personally, I prefer the second lineup. Lizards really need rerolls, but the extra muscle on the pitch helps a lot and limits where the opponent can go. Plus, the krox's prehensile tail makes it tougher for elves and humans to dodge away. I've got a link in my signature to my custom Blood Bowl modeling thread, but if anyone is interested I'd love to talk more lizardmen blood bowl strategy here, such as basic plays, tactics, formations, etc. I've got a lizard team in a league right now that's 3-1, with their only loss coming in the last turn of an Overtime game.
Blood Bowl is still actively supported by GW, and has been for decades. You can order the game itself (or metal teams -- but honestly converting your team from Fantasy or 40k plastic sets is essentially the same price, more fun, and you get lots of extra bits) from the Specialist Games section of the GW website, or you could have any friendly local game store that sells GW stuff order it for you. It is playable right out of the box, and the human and orc teams are solid, good, all around teams for beginners. The most current rules are available for free download from the GW Specialist site as well (called something like "Competition Rules" - it's the Living Rulebook 6, under the resources or download tab). So you could always check the rules out before acquiring the game. If it sounds like I'm really pushing the game, Blood Bowl is truly great. It's easily my favorite GW game, with Necromunda and Warhammer Quest coming in closely tied at second. I'd love to bring new players to the BB community and the Lizards really are a unique team that are a lot of fun to play.
Check this out: Playbook http://bbtactics.com/lizardmen-teams/ http://bbtactics.com/strategy/players/lizardman-players/ Haven't played with or against lizards yet but I've specced a few games and they seem cool.
Those are really great resources for starting out with Lizards. Advice regarding both of the starting lineups are sound. I think each of the 'common' starting lists for Lizards are fantastic builds and can each work well. 6x Saurus 1x Kroxigor 4x Skinks 2x Rerolls (team training) --> the Krox gives you some extra muscle on the pitch, and makes it easier to protect your skinks, as you'll have fewer on the pitch and an extra powerhouse to put between them and the opposition. Make sure the first thing you buy is an Apothecary. 6x Saurus 5x Skinks 3x Rerolls (team training) --> A well-balanced team, and that extra reroll is nice because Lizards really need rerolls. More skinks on the team also means you won't be struggling to handle the ball as much when a few get injured and are out of the game.
Question about large creatures in blood bowl, do they occupy 4 squares or just one? If they do occupy multiple squares do they threaten all the squares around them?
The squares are probably a wee bit bigger than a Saurus' base. So large bases have quite a bit of overhang which can often make the model a bit clumsy once it gets into a tight formation next to other players. I've put my Kroxigor onto a smaller base. It's a round base made by Rackham (Confrontation/AT-43) which is bigger than the standard 20mm round bases but substantially smaller than the 40mm ones. It fits into a space on the board just about perfectly and makes moving the krox and knowing where he is a lot easier.
I've got my troll on a 30mm PrivateerPress base, the squares are 29mm if I remember correctly. If you are looking for ease of play in a big guy go for a smaller model with the arms down by the side or in front of the body that makes it much easier to lay the model prone in a scrap.
Keep in mind that a lot of people now make their own boards, and you can make the squares as big or small as you want. When I made mine I made it big enough to easily fit 25mm models, possibly 40mm too.
The only issue in making your own board a non-standard size is that you'll have to also find some way to make a custom range-ruler for passing that is scaled up or down in size accordingly. And since the size of the model's bases is somewhat relevant for determining who, if anyone, can try to intercept a pass, you'd have to make sure to scale the width of the pass-ruler as well accordingly.
Nice! That's a useful resource. How do you determine interceptions? Anyone in a square adjacent to the line of the ball's trajectory?