Hey everyone, First of all, I had a great match yesterday with my Thunderquake army I went against the player whom I had my first match with (he is much more chill these days), and his Tzeentch army. We got pretty "even", though all I lost was my two units of 40 Skinks, while he lost most of his birds on disks and his big bird (that is how we called him, he is basically the big herald dude you also see in Warhammer Total War). So overall I think I got out ahead I had the advantage of my Bastiladon rolling well, and being able to tank most of his attacks (I love that dude! <3). However, there were some things which I felt might help improve things, and I was brainstorming just for fun for a Constellation that might help boost my army idea at the expense of points, while involving the Thunderquake Starhost. And I was wondering what people would think about it. The story behind it is basically that the Slann is a follower of Sotek named Tepepe'Tikek, while all the other Slann find its worship second to following the great plan. As a pro active fighter against the Skaven back in the day, he had to rely on Skinks due to small amount of Saurus Spawns. However he appreciated his Skinks more, due to both their number and ability to tame the wild beasts of Lustria. When fighting alongside his Skinks, their shows of bravery remind him of his old comrades and the battles they fought together. Allowing him to summon more members to their ranks. His War beasts were also known to be more independent fighters, attacking key positions. And his Kroxigor, Salamanders and Razordons were handpicked by him and trained to be the best of the best. Giving him a army that combined the large numbers of the Skinks with some key elite combatants. Veterans of the Southlands (100 points) Requirements: 1 Thunderquake Starhost 1 Slann Starmaster 3 or more units of Skinks battleline units Any additional Seraphon units Bonusses: -Any Skinks battleline units under this batallion that has to make a battleshock test and rolls 3 or lower does not lose any models and instead gains D6 models. Provided your Slann Starmaster is still alive. -The required range for the Thunderquake Starhost’s abilities increases by 10”. In addition, you may also declare the stance of The Creator's Will at the end of the set up phase. - The Kroxigor or Razordon/Salamander unit from the Thunderquake Starhost gains the Bastiladon’s Impervious Defence. Additionally it gains a bonus based on the unit you choose. The Kroxigor may activate its Jaws like a Steel Trap ability on a wound roll of 4 or higher. The Salamander gains +4” range in the shooting phase and its “It burns!” may stack on same target. The Razordon gains a bonus -1 rend on its attacks in the shooting phase. The reasoning behind this was the following: 1) I love how the Skinks have good leadership, but any decent attacker will deal so much damage that it won't matter since they tend to lose quite a few models, even though they have so many options to reroll battleshock tests. The idea behind this was to reward you for rolling well, so that not only you don't suffer additional army losses, but you may even get some brave and inspired Skinks teleporting back in. Similar to how many other Daemon armies have such an ability. 2) The second one allows your Thunderquake Starhost members to be more mobile while enjoying the bonusses. Plus you can pick a stance at the end of the set up phase based on who goes first. 3) The 3th bonus gives your frail and short ranged Razordon/Salamander unit some survivability, while making your Kroxigor much more viable for their cost. How does this sound? Yay or Nay?