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AoS Deal with Alarielle

Discussion in 'Seraphon Tactics' started by mysticalslann, Feb 13, 2018.

  1. mysticalslann
    Skink

    mysticalslann New Member

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    How do you guys play against alarielle and her treeslaves?
    The amount of wounds she can put out and heal is insane...
     
    Ritual likes this.
  2. Aginor
    OldBlood

    Aginor Well-Known Member

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    I haven't played against her yet (my Wife is building a Sylvaneth Army but it iwn5 ready for battle yet) but I think mass Skinks might be a solution.
    She is 600 points IIRC which is the equivalent of 120 Skinks. She won't be able to kill all of them.
    So put them on the objectives if you can and shoot everyone else.

    Might work. Not sure though.
     
    Ritual likes this.
  3. Seraphage
    Salamander

    Seraphage Well-Known Member

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    She is crazy strong, I hate to admit it but I love her - and she was owning me for months.

    Never easy to be dealt with but :
    Meatshield to block the important targets 1st turn and then 1. Sallies - even with 2+, a group of 4 is sure to damage her once at least - d6+ 50% for d3 mw.
    2. Terradon riders : I use 9 of them - 4 are sure to hit -> 8 out of 16 wounds are gone now more or less. At a turn that you interrupted her mystic shield or she failed it, the non rend wounds on a 3+ will also deal a good amount of damage.
    3. Stegadon charging with -3 rend. This however, is not to be relied solely. It will pass 2 damage average. You can use it to support 1 and 2.

    She is one of the toughest units to be dealt with, good luck !
     
  4. PJetski
    Skink

    PJetski Member

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    Tie her down with a 2+ rerolling Bastiladon until you get in position to kill her with Stegadon Rend-3 horns, Salamanders Rend-2 shots, and/or Mortal Wounds from Arcane Bolt + Engine of the Gods + Prism of Amyntok.
     
    Aginor likes this.
  5. Canas
    Carnasaur

    Canas Well-Known Member

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    Burying her in skinks seems valid, though does require the painting of a crapton of skinks... :p
    Let's see how many skinks would we need:

    30+ skinks: 1/3+/5+/-/1 = 2/9 wound/skink with a 3+ save that's 2/27th wound per skink, for 16 wounds would be 216 skinks. Now add in some buffer to Ensure we retain the horde bonusses & an extra unit just to make sure. I'd say bring 280 skinks (so 7 units). It's only 1400 points, and it's not like they're going to be wiped out any time soon even if they do fail to kill her. Totally valid tactic.

    Minor sidenote, has anyone ever tried just bringing 2000 points worth of skinks to a tournament? I wouldn't be surprised if it's actually fairly effective. You can't remove the horde bonus from all of em and with 400 of em they're bound to kill something each turn.
     
    Seraphandy likes this.
  6. Seraphage
    Salamander

    Seraphage Well-Known Member

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    I lack the morale for it and I guess all of us do as I never heard of someone that crazy :p
     
  7. Aginor
    OldBlood

    Aginor Well-Known Member

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    I also lack the morale to build...300+ Skinks. But here is a possible list if anyone would like to try it:
    It basically says: "LOL I hope you don't have a time limit for this game since this will take a while. Also I hate you."
    Tactics: Put as many Skinks onto the objectives as possible and tie your enemies with the rest. Buff the save with the Heroes (one wizard casts mystic shield the other Starlight and the third can occasionally fire arcane bolt into something).


    Allegiance: Seraphon

    Leaders
    Skink Starpriest
    (80)
    - General
    - Trait: Master of Star Rituals
    - Artefact: Prism of Amyntok

    Skink Starpriest (80)
    Skink Starpriest (80)
    Skink Priest (80)
    - Priestly Trappings
    Skink Priest (80)
    - Priestly Trappings

    Battleline
    40 x Skinks
    (200)
    - Boltspitters & Star Bucklers
    40 x Skinks (200)
    - Boltspitters & Star Bucklers
    40 x Skinks (200)
    - Boltspitters & Star Bucklers
    40 x Skinks (200)
    - Boltspitters & Star Bucklers
    40 x Skinks (200)
    - Boltspitters & Star Bucklers
    40 x Skinks (200)
    - Boltspitters & Star Bucklers
    40 x Skinks (200)
    - Boltspitters & Star Bucklers
    40 x Skinks (200)
    - Boltspitters & Star Bucklers

    Total: 2000 / 2000
    Allies: 0 / 400
    Wounds: 340
     
    Buldi and Canas like this.
  8. Canas
    Carnasaur

    Canas Well-Known Member

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    pure genius :p
     
    Aginor likes this.
  9. Aginor
    OldBlood

    Aginor Well-Known Member

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    :D
    I wish I could play it once to try it (probably using movement trays so people don't slap me after the first round) but I just cannot build so many Skinks.

    hmmm...... *searches eBay for Skinks* ;) :D
     
  10. Canas
    Carnasaur

    Canas Well-Known Member

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    No no, you have to move the skinks one by one. Force your opponnent to give up :p
     
    Gradeaal, Freddy25 and Aginor like this.

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