We all know how it’s possible to hurt the enemy, assassinate heroes and kill monsters since turn one. Units that pop from nowhere or that can simply move at once across the battlefield? Just to name someone: Chama skinks and shadowstrike formation; Bugman’s rangers; Stormcast’s lightning strike or Knight-Vessillor and Pennant of the Stormbringer; TK’s Scorpions or units buffed by Settra; Tzeentch changelings; wood elves’ Wanderer Host; long range summoning (Seraphon, Beastmen)… We master the secrets of delivering tons of mortal wounds: Spiderfang Venom Mob; Eternal guards with shield of thorns; Skavens plague lists; Lord Kroak Nukecast… Bury the enemy under heavy shooting or warmachines?: Sallies and Razordons; Tomb Kings, Tzeentch, Stormcast, Dwarfs… there are plenty of armies that can do it. The lists are long. The problem is: how do you deal with these threats, when you’re at the receiving end? We’ll try to give an answer to this question, because here’s not a “perfect tactic” and there will always be some countermeasure. You only need to be prepared. Generic defences against generic threats. Specific defences against specific threats. Different defences agains the same kind of threat. Single defences against different kind of threats. It’s only a matter of how many points / units do you have. This thread will try to cover all of this (and I assure it won’t be an easy work), and, even if it will be centered upon Seraphon, it will also give useful indications to every army. Questions and contributes are obviously welcome. If you want suggestions against some kind of attack, just ask. If you have any successful tactic that blocks a certain type of strategy, post it. Just remember that I would like to keep this thread in a tutorial form, so try to be “game scientists”; pictures and images are welcome: we will teach the art of survival!