1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AoS Double quicksilver potion question

Discussion in 'Rules Help' started by Lachlin, Feb 20, 2017.

  1. Lachlin
    Cold One

    Lachlin Well-Known Member

    Messages:
    119
    Likes Received:
    268
    Trophy Points:
    63
    Just want to make sure I did this right. I had and old one and a scar vet both on carnesaurs both with the potion. My skaven opponent charged the oldone with his giant rat demon thing.. The scar vet was 2 inches from the rat demon thing at the end of the charge move. I declared i was using both quicksilver potions. I piled in with the scar vet, and both carnesaurs proceeded to krump the rat demon thing, killing it before it ever got to strike. My question is, was the pile in move from the scar vet legal?
     
    Bowser likes this.
  2. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,141
    Trophy Points:
    113
    If a unit is within 3" of an enemy one when the combat phase starts it can pile up, up to three inches.
    So I don't see why that would be a problem.
    What I wonder though: Is it OK to use both potions in one round?
    And based on that (sorry for slight derailing): If you opponent had had a QS potion as well, who would have gotten the first move? The last one who says "I use it"?
     
    Bowser and Lachlin like this.
  3. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

    Messages:
    8,344
    Likes Received:
    14,490
    Trophy Points:
    113
    What is the exact wording of the QS potion artefact?
     
    Lachlin likes this.
  4. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,141
    Trophy Points:
    113
    It says:
    "You can use the potion once per battle at the start of a combat phase. This model attacks in the combat phase before any other models, and before the player whose turn is taking place picks a unit to attack with"
     
    Bowser, Lachlin and Crowsfoot like this.
  5. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

    Messages:
    8,344
    Likes Received:
    14,490
    Trophy Points:
    113
    I would say you go first then as it says "and before the player whose turn is taking place picks a unit to attack with" no mention about them having QS
     
    Bowser and Lachlin like this.
  6. Seraphage
    Stegadon

    Seraphage Well-Known Member

    Messages:
    983
    Likes Received:
    1,305
    Trophy Points:
    93
    Yes you piled in correctly and you had the right to use both. I have asked a similar question about both opponents using their quicksilver potion and as far as I know there still isn't an official answer. Common houserule is to roll a dice and the highest one wins. Others have used them "simultaneously". You can work it out with your opponent hopefully :D
     
    Bowser, Lachlin and Crowsfoot like this.
  7. scubrat
    Temple Guard

    scubrat Well-Known Member

    Messages:
    207
    Likes Received:
    298
    Trophy Points:
    63
    My mate Rob who presents Warhammer TV sees a lot of tournament matches and it's totally legal to use both potions in one turn.
     
    Aginor, Seraphage, Crowsfoot and 2 others like this.
  8. Lachlin
    Cold One

    Lachlin Well-Known Member

    Messages:
    119
    Likes Received:
    268
    Trophy Points:
    63
    We do the dice roll off if both players have a QS potion. Thanks for the replies!
     
  9. Bowser
    Slann

    Bowser Third Spawning

    Messages:
    5,581
    Likes Received:
    8,452
    Trophy Points:
    113
    The roll off is the most common, but yes using both in one round is perfectly legal.
     
    Aginor, Lachlin and Crowsfoot like this.
  10. Layken
    Skink

    Layken New Member

    Messages:
    10
    Likes Received:
    6
    Trophy Points:
    3
    Q: What happens if two abilities affect the same dice roll? For
    example, if Screamers of Tzeentch – which near any Daemon
    Heroes of Tzeentch treat all enemy hit rolls of 6 as hit rolls
    of 1 – were hit by a unit for which a hit roll of 6 produces a
    mortal wound.
    A: Always use abilities that modify dice rolls before
    applying any abilities that are triggered by the
    (modified) dice roll in question. For example, a
    Retributor affected by an enemy ability that applied a -1
    modifier to the Retributor’s hit rolls would have to apply
    the modifier before seeing whether it was able to use its
    Blast to Ashes ability. If there is still a conflict, the player
    whose turn is taking place applies their abilities first –
    see ‘When to Use Abilities’ in the Hints & Tips section
    for warscrolls.
     
    m0gstar, Bowser and Seraphage like this.

Share This Page