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AoS Double ShadowStrike 2k w/ Comet

Discussion in 'Seraphon Army Lists' started by Dreamer74, Feb 12, 2019.

  1. Dreamer74
    Cold One

    Dreamer74 Active Member

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    So, had hit and miss and still trying to sort out Artifacts with this 2k 4 drop list.
    It has worked so far with some armies, as it lets me decide most of the time who to go first, it aims to make them turtle up, with the possible mortal wounds into their direction with some summoning to accompany it all.

    Wondering on critisims, suggestions.
    2k.png
     
  2. Dreamer74
    Cold One

    Dreamer74 Active Member

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    To note, has worked well against new Grots so far and some other armies.
     
  3. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    More a question than a comment: what are you needing Great Remember for in this list?

    Arcane Might could be worth taking with the amount of endless spells and depending on if you play in Realms of Battle.
     
  4. Dreamer74
    Cold One

    Dreamer74 Active Member

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    Its more to alpha strike a priest to suddenly throw a pendulum or gemnids their way
     
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  5. General Grivious
    Saurus

    General Grivious Member

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    Why Knight Incantor? what's its purpose? Would you play this list against hordes of LoN?
     
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  6. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Knight-Incantors can cast the Everblaze Comet spell. Also, their native spell is pretty powerful. Not to mention an auto-unbind.
     
  7. Dreamer74
    Cold One

    Dreamer74 Active Member

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    Yeah as they tend to turtle at the aspect of protecting their important dudes at the sound of one Ripperdactyl unit, and then later they forget theres a second one.. also Comet and Pendulum are throwned to cause as much damage to either kill a big dude or clear a path for rippers.
     
  8. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    Why 4 battleline? only 3+ required for 2k (2+@ 1k, 3 +@ 2k, 4+@ 2.5K) you could get more out of single blob of thirty, and if flexibility is the issue, you could get more survivability/flexibility out of 2 units of 20 and a 10.
     
  9. Dreamer74
    Cold One

    Dreamer74 Active Member

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    Two shadows need 4 units of skinks
     
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  10. Dreamer74
    Cold One

    Dreamer74 Active Member

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    Also anyone got any suggestions for Artifacts?
     
  11. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I would probably get the artefact that gives the enemy a -1 to hit on the Slann. Forgot the name, sorry.

    It is kind of a risky list, but so are most alpha strike lists.
    Could work.
     
  12. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    Gryphon feather cloak I beleive
     
  13. Dreamer74
    Cold One

    Dreamer74 Active Member

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    Mismatic blade also
     
  14. DeathBringer125
    Carnasaur

    DeathBringer125 Well-Known Member

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    Question. If you use a battalion does it’s buff affect all units if the types affected or only what makes up that battalion. For example if a battalion buffs skinks and requires 20 skinks. If I had 40 skinks would all 40 get buff or would the 20 be only getting buff. (I would use an example from real battalions but I haven’t played with any yet so I don’t know them.)
     
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  15. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    The battalion only affects what is specified in the battalion requirements, so for example Shadowstrike requires 2 units of skinks, all skinks in those 2 units get the buff regardless of how many are in the unit, it's the unit that is buffed.
     

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