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AoS Dracothion Tail Big Toad Little Toad

Discussion in 'Seraphon Army Lists' started by darren watson, Nov 6, 2017.

  1. darren watson
    Temple Guard

    darren watson Well-Known Member

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    It was played how we thought. Draco tail summons were not counted towards the amount of spells the Slann could cast. Essentially cast for free, no chance to unbind and then free to cast his own 3 spells of choice.
     
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  2. Seraphage
    Salamander

    Seraphage Well-Known Member

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    YES ! Finally Dracothions Tail' can go back to our listbuilding !

    This was an official tour if I remember correctly ?
     
  3. darren watson
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    darren watson Well-Known Member

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    It's an independent tournament, but it doesn't look like anyone had a problem with this interpretation of the rules
     
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  4. Killer Angel
    Skar-Veteran

    Killer Angel Well-Known Member

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    ...which is the most logical one.
     
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  5. Aginor
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    Aginor Well-Known Member

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    Sounds good.
    So units could also be summoned at full strength??
     
  6. darren watson
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    darren watson Well-Known Member

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    Units within the formation (the 15 Knights he ran for example) and then normal summoning rules for any additional units.
     
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  7. Aginor
    Skar-Veteran

    Aginor Well-Known Member

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    Good. That's what I wanted to hear. :)
     
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  8. darren watson
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    darren watson Well-Known Member

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    #saurusknightmeta
     
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  9. Arawn
    Skink

    Arawn Member

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    We will finally be able to use the knights with a decent chance to win a game :)

    I'll try your list next week, with a few changes:
    -Downgrading the Scar vet on Carnosaur to Scar vet on cold one
    -Taking out the 40 skinks
    -Adding a Celestant Prime
    I am a bit worried about the low number of wounds, but Kroak + Prime is sooo strong...
    I'll let you know how work the list after the game.
     
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  10. darren watson
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    darren watson Well-Known Member

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    Wicked, share the list in full? Let me know how it gets on :)
     
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  11. Arawn
    Skink

    Arawn Member

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    Sure! Here it is:

    Celestant-Prime (340)
    - Allies
    Lord Kroak (450)
    Saurus Scar-Veteran on Cold One (100)
    - Artefact : Blade of Realities (not sure if Coronal shield or Blade of realities here...)
    Slann Starmaster (260)
    - General
    - Command Trait : Vast Intellect
    - Artefact : Incandescent Rectrices
    Saurus Astrolith Bearer (160)
    - Artefact : Light of Dracothion
    Units
    10 x Saurus Knights (200)
    -Lances
    5 x Saurus Knights (100)
    -Lances
    5 x Saurus Knights (100)
    -Lances
    Battalions
    Dracothion's Tail (60)
    Firelance Starhost (110)
    Reinforcement Points (100)
    Total: 1980 / 2000
    Allies: 340 / 400

    I will face Sylvaneth (Treelord ancient + Drycha + 3 units of Kurnouth) or Flesh eaters (with 4 Terrorgheists) or Death army (Neferata + Vampire lord on zombie dragon) or a double dragon host...
     
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  12. darren watson
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    darren watson Well-Known Member

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    I had literally just written this out to take a look. Light of Dracothion on the Scar vet, as he is going to up close. Means you can deploy the astorlith deep. Pop on the Prism in case things come too close.
     
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