So what are peoples thoughts about the change? If anything I feel it's better than it was before: Advantages: Double movement- meaning your ranged units have an almost board wide range that turn. 28 inches on rippers anyone?? Add the teleport in and board/game control increases substantially Slann command ability- Flying units with double movement means you can get over that pesky first line to go after heroes. 20 inch move with a flying Carnosaur anyone? Buffs- As most of our hero phase is spent buffing units, you only have to try to do it once and not two turns in a row now Shooting- Yes I would love to have 8d6 x 2 shots from 4 Razordons thanks! Starseer re-rolls means this is pretty nasty. Combat- two rounds of combat in one with the enemy only getting to attack back once, Bastiladons all of a sudden become pretty decent in CC! Disadvantages: Magic- only casting once, nerfs our MW spells and Engine doesn't get to roll for an ability again. Buffs- can be a disadvantage if you don't get them off first time! Double scoring objectives- it's a shame but needed, rolling 18 shouldn't be an auto win really. Please feel free to add to this, the more we can think of as a community about this the better we can play it!