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AoS Help rounding out 2000pt List

Discussion in 'Seraphon Army Lists' started by DarkMatter, May 16, 2017.

  1. DarkMatter
    Skink

    DarkMatter New Member

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    I have a 2000pt local event coming up in a couple weeks and wanted to give Skinks and the Shadowstrike Starhost a try since I have been playing with mostly Saurus since I started. I am going to run with the following:

    Leaders:
    Skink Chief (60) - General - Command Trait : Tenacious - Golden Sickle & Blowpipe - Artefact : Obstinate Blade
    Skink Starpriest (100)
    Skink Priest (100) - Priestly Trappings
    Units:
    10 x Saurus Guard (200)
    10 x Skinks (80) -Boltspitters & Star Bucklers
    10 x Skinks (80) -Boltspitters & Star Bucklers
    5 x Chameleon Skinks (120)
    3 x Ripperdactyl Riders (140)
    3 x Kroxigor (180) - 1 x Moonhammers
    Behemoths:
    Stegadon (260)
    Bastiladon (300)
    Battalions: Shadowstrike Starhost (120)
    Total: 1740/2000

    Where I'm stuck is making the choice on the last 260pts. My first thought was the Scar-Vet on Carnosaur. But while I love the model the big guy just never seems to pull his weight in combat. My other option is an Eternity Warden and 2 Salamanders. Just picked up the Warden so I have no experience with him. Whichever I pick will be helping the Guard hold back whatever comes charging in.
     
    Last edited: May 16, 2017
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  2. Seraphage
    Stegadon

    Seraphage Well-Known Member

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    Hello there,

    First of all I agree with you, the ScarVet won't really synergize with this list.
    You should add chameleon skinks in my opinion, 1 unit - if not 2 - as a part of Shadowstrike ! Also, Saurus Guard will not really benefit your list much. It's a high tax that won't give you the strength you'd hope as they don't synergize with the rest and is just some 1 wounded elite unit. So if you'd exlude it and put in the 2x5 chamo you'd be sitting at 1760.
    From there I would probably go for one unit of 30 skinks * part of the shadowstrike for the 2d6 + d6 movement from the steggy * to be able to threaten something in the first turn you get to move.
    Another choice would be 1x10 skinks for screen / objectives and use the last 160 for a starseer to have a wizard in list / starpriest for that precious -1 to hit / dispel and 1 razordon just to have some extra shooting !
     
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  3. Bowser
    Slann

    Bowser Third Spawning

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    I would say 1 unit of chameleons and 3 more rippers if you have them, if not I might go 2 units of chameleons. If neither of those, then a starpriest, two salamanders and some handlers.
     
  4. DarkMatter
    Skink

    DarkMatter New Member

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    Thanks for the suggestions, all sounds good problem is I don't have any of the above suggested units. Only have 20 skinks, the single unit of Chameleons, Rippers and 1 Starpriest. I have so much still to paint in my collection, I'm not really looking to add more right now. So what I have access to besides the above list:
    Scar Vet on Carnosaur
    Scar Vet on Coldone
    Sunblood
    Eternity Warden
    2x Skink Priests
    Skink Chief
    15 Guard (Units of 10 & 5)
    15 Knights
    50 Warriors(30xSpears, 20xClubs)
    5 Salamanders
    3 Skink Handlers
    Troglodon
     
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  5. Bowser
    Slann

    Bowser Third Spawning

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    Scar-Veteran on Carnosaur isn't bad for this list, draws fire while the skinks do the work.
    Or 2 sallies, handlers, And a scar-vet on cold one.
     
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  6. Seraphage
    Stegadon

    Seraphage Well-Known Member

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    ScarVet on cold one, sallies and handlers sound like a plan.
    You could also go for a Troglodon over guards for afull skink / dino list * something I definitely want to try soon :cool: *
     
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  7. Jbird460
    Saurus

    Jbird460 Member

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    Something like this?

    Allegiance: Order
    Skink Chief (60)
    - Golden Sickle
    Skink Starpriest (100)
    10 x Skinks (80)

    10 x Skinks (80)
    -
    5 x Saurus Knights (120)

    3 x Ripperdactyl Riders (140)
    5 x Chameleon Skinks (120)
    3 x Kroxigor (180)
    5 x Chameleon Skinks (120)
    Bastiladon (300)
    Stegadon (260)
    Troglodon (200)
    Thunderquake Starhost (120)
    Shadowstrike Starhost (120)

    Total: 2000/2000

    And maybe play around with the battle line some could do guards instead of knights If you really want your priest you can drop the extra Chameleons.
     
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  8. Seraphage
    Stegadon

    Seraphage Well-Known Member

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    I'd exclude Knights for something skinkish as I think 1 or 2 units of saurus don't fit in this list but other than that, seems like a really nice one !
     
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  9. Jbird460
    Saurus

    Jbird460 Member

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    It looked like you only had 20 skinks from your post and you need 3 battlelines for 2k. Knights would be able to keep up with everything and have more wounds thats why i added them in. But if you have another 10 skinks i would run them.
     
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