I wrote this for Druchii.net but it can easily transfer to lizzies, How to win a game of AoS, I have taught long and hard, the best way to achieve is through a tactic I call "Pay to win" PtW for short. It gets you the most chances to win. what is PtW? The UK has done this in the past, where their fleet had to be bigger then the top 2 other nations, and they conquered a third of the world, building the biggest empire in history. It can work for them then surely it can work for you. How to achieve this in AoS? Well its simple, you need to buy more elite and shooting models then your opponent can ever field, and this is not a joke. I will go over a few possible scenarios. You must first look at the game mechanics. And ask you self how can I win? Them most important rule is not to loose, pretty simple, but most people forget about this, as they are so focused on trying to win. And they just set them selves up for a disaster. Once that is done, and you know you wont loose say by sudden death, you can focus on the winning. You must consider how the game can be won, in AoS your options are: 1. wipe my opponents models off the table 2. sudden death 3. loos a smaller portion of you army then you opponent. So lets expand on this. How to achieve this? Again we look at the game mechanics, what will allow me to gain an upper hand. a. You can have any amount of troops you want. b. You hit and wound ever thing regardless of what it is. c. units have many wounds but little protection. d. Shooting is overpowered okay with that in mind, how to secure yourself from loosing? You must consider what is your opponent playing? if he is going to go for a sudden death? I suggest fielding war machines first, a hero, possibly a caster. Small things that will not allow my opponent to get sudden death option. Or if he has limited shooting, then don't worry just make sure you have a considerably larger force at your disposal. Now the way the rules are constructed in a way that makes shooting is just broken. There are no restrictions of who you can shoot, if something is hiding behind buildings obelisks, you just need a bit sticking out, and then BOOM!!! you can cannon ball it in the forehead, I realize you dont have cannons, but still, did you know cannons now shoot twice, and hit on a 3/4+. Also there are no rules that prevent you form shooting from, and in to combat. So you can shoot and then charge your opponent, and in the next phase, you can shoot them again, and continue fighting in combat. Combine that with special rules that allow units over 20 to get extra shots (archers usually get double, man at arms get quadruple), Remember shooting rules are badly written so you can move your war machines and still shoot. So in druchii terms you could use like a 100 shades, 20 RBT, 10 chariots and the rest should be Malekith and all the black guard in the world. The rest is irrelevant in the list. They are sub optimal and pointless to field, except heroes, you can have many of them also, as they don't crumble ever. The deployment is critical, this is where the game is decided, do this right and you auto win, do this wrong and you have to depend on your opponent to screw up and give you a fighting chance. If you has access to canons you should always aim for the kill the hero sudden death option. Unless your fighting TK, they will just bury the chosen hero, and you cant win. Then drop on the table ever thing they have, This is called Pay to win - who ever bought more will win. Go GW. If there is any way you can hide a unit or hero, then drop every thing you have on the table. Same thing if there is any way your opponent can hide it from you, make sure you have more elites then he does, considerably. If you want to try for the sudden death your self, you need to ensure, you have so much shooting, you can delete any hero any where on the table, only then you can choose to go for sudden death. just stop deploying, right here, choose kill character, you get first turn blast him, game over you won. This is the only situation where you use all you troops as a mislead. Rest is just is irrelevant, since you can shoot through units and any terrain. Do it, then pack up your toys and go home a winner. If your opponent is decides to continue setting up units, start dropping big units of shades and BG, then minimal sized units switching back and forth, to get your volume up. Who ever has the ability to roll more dice will win, it is a flaw of the game mechanic engine used in AoS (Again Pay to win, because who has more models rolls more dice and has upper hand). Remember not to go over 33% of the models you opponent has, the only time you go over is if you know you opponent ran out of models. Remember his war machines can also move and shoot. So if he has limited shooting, and his war machines cant get to your heroes, you must decide if you have enough of your own shooting to take his threats off, before they can target your hero or unit. Securing your self so you don't loose. If you calculate, and the outcome is you can shoot the threats off then go crazy deploy so many units, that there is no room on the table for more. You have already won. This is Pay to win at its finest. Taking units that are not the best, is just a waste of space on the table. And giving your opponent a chance to win. All other so called tactics are irrelevant, if deployment is done right, game is decided there and then you win. If you mess up while your opponent doesn't, game is also decided and you loose. If you both mess up, then you can actually have a game. The only problem is time, with sooo many units you might not finish a game, but that is AoS for you. And Remember Pay to win is your best bet to win your AoS games. With the above you easily to reach objective 1 and 3. By fielding a considerably larger force then your opponent, you can easily take all of his models off. As to point 3, by having the most elite models you can possibly field even if even if your enemy kill 3 times what you killed your force should be big enough to make that number insufficient.