1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Don't have enough monsters? Or just want to show off your painting skills. Why not try entering the Monster Mash! - Click here for more info.
    Dismiss Notice

AoS If you can summon skinks, why bring them?

Discussion in 'Seraphon Tactics' started by geographer, Nov 9, 2018.

  1. geographer
    Jungle Swarm

    geographer New Member

    Messages:
    9
    Likes Received:
    3
    Trophy Points:
    3
    Title summarizes it. I see many lists bringing skinks, but why do so if they are the easiest to summon? I love skinks (ran a skink cloud back in 8th and they are my favorite lizard models) and I think they are reliable objective holders. But why not maximize damage output by bringing other units (razordons, ripperdactyls, etc), and as the game progresses, summon skinks to hold the objectives? Or if you really want first turn objective holding, why not bring chameleons and follow up with more summoned skinks? Thanks for your advice. I haven't played much AoS.
     
    Crowsfoot and LizardWizard like this.
  2. LizardWizard
    Terradon

    LizardWizard Well-Known Member

    Messages:
    521
    Likes Received:
    602
    Trophy Points:
    93
    People bring Skinks if they want a unit of 40. Also they are a cheap battleline that leaves more MPP for Razordons, Riperdactyles, big dinos, ect.

    Also, I love Chameleon Skinks. They are very undervalued. Bring them they are strong and you won't regret it. Normally when I bring them it is one unit of 10. That seems to be about the mark where they can snipe off some enemy heroes.
     
    GuaDan and Crowsfoot like this.
  3. Killer Angel
    Skink Priest

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    3,926
    Likes Received:
    6,046
    Trophy Points:
    113
    Because you need to have battleline units in your list ( the old "core units" in WHFB).
    Skinks are useful and are out cheapest battleline, to the point they are not even a tax
     
    GuaDan likes this.
  4. GuaDan
    Saurus

    GuaDan Member

    Messages:
    59
    Likes Received:
    77
    Trophy Points:
    18
    This

    And they can move, screen and avoid being killed like no other small cheap battleline
     
  5. Asamu
    Chameleon Skink

    Asamu Active Member

    Messages:
    150
    Likes Received:
    55
    Trophy Points:
    28
    Screening. You want something cheap that you don't mind sacrificing to block alpha strikes.
     
  6. Blitzkriyg
    Skink

    Blitzkriyg New Member

    Messages:
    21
    Likes Received:
    5
    Trophy Points:
    3
    Cheap mandatory units and I'd rather not spend my points summoning them
     
  7. WarbossLincoln
    Skink

    WarbossLincoln New Member

    Messages:
    24
    Likes Received:
    22
    Trophy Points:
    3
    This, if I can bring 20-30 skinks depending on points then I don't need to summon them turn 1-2. I can summon a bastilodon turn 2 instead, or a carnasaur. When I have no more skinks left turn 3-4 I can summon more then.
     
  8. Canas
    Skar-Veteran

    Canas Well-Known Member

    Messages:
    2,421
    Likes Received:
    2,837
    Trophy Points:
    113
    Also, summoning still has restrictions. You might not be able to summon skinks in a certain place while an already existing unit can simply walk there.
     
  9. Putzfrau
    Bastiladon

    Putzfrau Active Member

    Messages:
    783
    Likes Received:
    113
    Trophy Points:
    43
    This is my reason. I bring one or two 10-man units of skinks in my FoS list just to screen my saurus blocks from getting destroyed before they can do anything.
     
  10. geographer
    Jungle Swarm

    geographer New Member

    Messages:
    9
    Likes Received:
    3
    Trophy Points:
    3
    Great responses! Thank you. My thinking was, overload on saurus/cavalry for my core and get as many damage output units on the field for turn one. Then summon as many skinks as possible for bubble wrapping later...
     
  11. Blitzkriyg
    Skink

    Blitzkriyg New Member

    Messages:
    21
    Likes Received:
    5
    Trophy Points:
    3
    I don't know if it recommend any of our battleline for real damage dealing, this is another reason to take skinks to have room for our dinos to come in and dish out hurt
     
  12. Canas
    Skar-Veteran

    Canas Well-Known Member

    Messages:
    2,421
    Likes Received:
    2,837
    Trophy Points:
    113
    Warriors do significant damage, but only at horde size.
    Guards do good amounts of damage, and in an eternal starhost they can do obscene amounts of damage with 2/3+/3+/-1/D3 attacks per model, but are so incredibly suspectible to mortal wounds they'l rarely get the chance to.
    Knights deal a decent amount of damage, and become quite good when you stack command abilities on em, especially the scar vet on cold one's in combination with the star priest's venom.Unbuffed however they're our only battleline that'l reliable achieve some damage at minimum size. They don't need the hordes of warriors, and they're not as suspectible to mortal wounds as guards.
     
  13. Blitzkriyg
    Skink

    Blitzkriyg New Member

    Messages:
    21
    Likes Received:
    5
    Trophy Points:
    3
    I do agree our other battleline can be OK and I do run a minimum unit of knights, but if rather spend those points on bastiladons, ripperdactyls or carnos
     
  14. Canas
    Skar-Veteran

    Canas Well-Known Member

    Messages:
    2,421
    Likes Received:
    2,837
    Trophy Points:
    113
    Also, especially Knights have the benefit of not having a giant bullseye painted on em unlike rippers & carno's. It gives you some stuff that will actually get in range to do stuff, which has its uses.

    Beyond that, yeah our battleline will never really be the star of our army as it stands.
     

Share This Page