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AoS If you could update the warscrolls, what would you change?

Discussion in 'Seraphon Discussion' started by Stormscales, Dec 17, 2018.

  1. GreenyRepublic
    Temple Guard

    GreenyRepublic Well-Known Member

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    That brings me to something else: does every single faction really need a summoning mechanic? It seems that everybody and their mother has one - it would be good to see a faction that can't just arbitrarily replace casualties and has to take care of what it has on the field.
     
  2. forlustria
    Ripperdactil

    forlustria Well-Known Member

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    Where to start lol.
    Saurus guard either 2 wounds each or a 4+mortal wound shrug.
    Saurus extra club /spear attack . 20 or more get +1 to hit 30 or more plus 1 to wound.

    Knights 4+ save . mortal wounds on 6s to hit with lance (in addition to normal damage) rend on charge. Move 8.
    Thats all i can think of at the moment
     
  3. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Here is the thing, while we may not be as strong as we used to be, we are still pretty deadly. Anyways the easiest thing to say is to add some more wounds and rend as well as damage for monsters. For warriors and temple guard an additional wound, two for the kroxigors
     

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