Below is the text of an email I sent to Customer Service yesterday. They wrote back more or less saying, "Dunno, not our deal, post it on Facebook and ask your friends." So this is me asking all y'all experts. Cheers! -------- To get right to the point, I'm curious about the interaction between two Seraphon Allegiance abilities in General's Handbook 2017. At page 130, I find The Battle Trait Lords of Space and Time, which allows the (possible) movement of any Seraphon unit on the battlefield to anywhere else no closer than 9" to the enemy. This takes place in the Hero Phase. The player rolls a dice and if the result is a 1, they cannot move or charge that turn, on a 2 they "teleport" as described above and that--this is crucial to my question--"counts as the unit's move for the next movement phase, and a 3 is as a 2 except they are allowed to move in the next movement phase. Now, turning to page 131 and the Artefacts, I find the Prism of Amyntok, which, allows for a ranged attack dealing D3 mortal wound to any enemy unit within 12" on a roll of 3 or more. This attack takes place at the start of the movement phase, and if the attack is made (successfully or not, I gather) the model wielding the Prism "cannot move in that movement phase." You probably already see my question, and it's probably one that's been asked before. Does the "counts as the unit's move" from the Battle Trait disallow use of the Artefact? For example, if I had a Skink Starpriest equipped with the Prism of Amyntok, could I, on my turn, do the following? Hero Phase: I elect to use Lord of Space and Time on the Skink Starpriest and roll a dice, generating a 4. I immediately remove the model from the battlefield, then set it up again anywhere no closer than 9" from an enemy unit. Movement Phase: The Skink Starpriest is unable to physically move because the use of the Amulet "counts as the units move" in this phase. BUT, the rules for the Amulet do not, technically, say that its use "counts" as the whole movement phase; they says if you use the prism "you cannot move in the movement phase." So, if my Christmas wish comes true, the Skink Starpriest is allowed to use the Amulet after having been moved via the Battle Trait, and rolls another 4, dealing D3 mortal wounds to some bad guy. That's my main question. I could go further. I also don't see anything preventing my theoretical Skink Starpriest from casting a spell in the Hero Phase in addition to benefiting from the Battle Trait. In other words, by my reading, Skinky McStarpriest could: Hero Phase: use the Battle Trait to move anywhere no closer than 9" from an enemy, THEN, cast a spell, THEN his Commanding Presence command ability if there was an ally in range. Movement Phase: Use the Artefact to make an attack. And even then move if I rolled a 6 in the Hero Phase when I used the Battle Trait to "teleport " him. Shooting Phase: I dunno, readjusts his feathered bonnet or something, he's got no ranged weapons. Charge Phase: CHAAAAARGE! (Successfully in this example, though I would never actually have this guy get into close combat if I couldn't help it, this is all just for example). Combat Phase: Successfully hits and wounds with all three attacks of his Star-stone Dagger! Battleshock Phase: Not necessary, as he shrugged off all the counter atttacks. Man, that is one bad skink. Anyway, this all seems a bit MUCH on the one hand, which is why I'm asking. But on the other hand, some of those Stormcast Eternals and Chaos Daemon heroes can, I dunno, attack seven times while they're flying overhead casting spells and buffing allies and talking on their cell phones to their mothers. Which is to say, it seems like a lot, but it doesn't seem like a lot in comparison to the real heavy hitters in the game. So, somewhere in all that was an actual question! Or three!