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AoS Jurassic Park - 4 Carnosaur Command Point Dump - 2k

Discussion in 'Seraphon Army Lists' started by Caleb ex nihilo, Nov 15, 2018.

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How's this list?

  1. Not competative, but so much fun!

    9 vote(s)
    64.3%
  2. Competative, Nagash is already battleshocking.

    2 vote(s)
    14.3%
  3. Who has 4 carnos?!?

    3 vote(s)
    21.4%
  1. Caleb ex nihilo
    Jungle Swarm

    Caleb ex nihilo New Member

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    Leaders:
    Old Blood on Carnosaur (260)
    - Artifact - Aetherquartz Broach
    Scar Vet on Carnosaur (240)
    Scar Vet on Carnosaur (240)
    Scar Vet on Carnosaur (240)
    Slann Starmaster (260)
    - General
    - Great Rememberer


    Units:
    5x Saurus Knights (90)
    5x Saurus Knights (90)
    5x Saurus Knights (90)
    4x Razordons (160)
    3x Skink Handlers (40)

    Battalions:
    Firelance Starhost (150)

    Endless Spells:
    Balewind Vortex (40)

    1900 points
    3 extra command points
    100 wounds


    -----------------------------------------------

    Tactics:
    So turn 1 you should have 4 cmd pts. The goal will be to stack the Old Blood's command ability on all four carnos each turn. With each command point spent, his artifact will give one back on a 5+. I would suggest using 3 the first turn (statistically you should get one back). If you always get at least 1 back, you can continue to pop 3 command points on him each turn.

    This will give +2 attacks x 3 for each Carnosaur. If fighting a monster heavy list. use one on their claws so you make sure and get two hits to give the jaws a bonus.

    Buffing up their jaws with all 3 +2 attacks should give a NASTY profile:
    4 Carno Jaws - 44 attacks (4x(5+2+2+2)) at 3+/3+/-1/D3

    Welcome to Jurassic Park!!!

    -----------------------------------------

    Razordons:
    Oh, and Razordons are there as personal protectors for he slann. They can also be used to teleport in and snipe squishy support heros

    Slann Summoning:
    Slann + Balewind should produce 10/23/36/49/62 points (by round). So summon in a bastiladon turns 3 and 4...or whatever you need based on gametype.

    Knights:
    Just use them to cap objectives.... cause their lances NEVER actually cause mortals. lol

    ----------------------------------------

    BONUS:
    Turn 1 use a command point on the slann's command ability and make all the Carnos fly!
     
    Last edited: Nov 15, 2018
  2. Aginor
    Slann

    Aginor Fifth Spawning

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    I have no clue whether that will work, but it sure looks awesome!
    I think there was a quad carno list here on the forums a while back, but I don't remember whether its creator had any success with it.
     
    LizardWizard and Caleb ex nihilo like this.
  3. Aktanolt
    Skink

    Aktanolt Member

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  4. LizardWizard
    Troglodon

    LizardWizard Well-Known Member

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    The list should work okay.

    It isn't top tier, but it will be hard to deal with if other people aren't bringing tournament worthy list. The Four Carno list gets floated pretty often around the interwebs. So, if people like to frequent the Seraphon 1d-chan or even Lustria Online they might be familiar with the list you are bringing. That isn't a downside in its self, people also know about Shadowstrike, Thunderquake, and Fangs of Sotek. Just don't expect to catch everyone off guard.

    Enjoy causing chaos with your big dinos!
     
    Last edited: Nov 15, 2018
    Aginor and Caleb ex nihilo like this.
  5. Caleb ex nihilo
    Jungle Swarm

    Caleb ex nihilo New Member

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    Nice!!! Love adding the Dread. Def report back on how it does!!
     
    Seraphage likes this.

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