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8th Ed. Karl Franz Ascended

Discussion in 'Lizardmen & Saurian Ancients Tactics' started by Mr Phat, Nov 8, 2014.

  1. DrMad
    Skink

    DrMad Member

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    On average it should be 648 poisoned shots.

    648 : 6 = 108 direct wounds
    108 : 6 = 18 make it through his armor
    18 : 2 = 9 make it through his ward save
    = dead KFA
     
    Last edited: Apr 18, 2015
  2. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Actually KFA only has a 3+ armour save, so the above calculation is incorrect.

    You need 324 total shots (assuming you're hitting on 6's with poison, i.e. ignoring any instances of non-poisoned hits)


    β†’324 shots needing 6's to hit, 3+ armour save, 4+ ward save
    β†’324*(1/6)*(1/3)*(1/2)
    β†’9 unsaved wounds
    β†’one dead KFA!
     
  3. DrMad
    Skink

    DrMad Member

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    Only 3+ armor? My bad, was expecting a little more from the emperor ;)
     
  4. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Hahaha... well his 4+ ward save and whooping 9 wounds more than make up for it.
     
  5. n810
    Slann

    n810 First Spawning

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    ok now is he cheaper than 162 blowpipe skinks (using multi-shot). :p
     
  6. airjamy
    Bastiladon

    airjamy Well-Known Member

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    162x7=1134, so i guess not. XD Skinks can shoot on him multiple turns (hopefully), so their fire is still not completely wasted. The best response in my oppinion is still just taking off his magical gear, he only has 2 magical items which are both vital to him.
     
  7. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Good luck getting all those skinks into firing position... especially for multiple turns. KFA is faster and will probably be locked in combat fairly quickly. Although I do love the imagery of skinks taking the big guy down!
     
  8. airjamy
    Bastiladon

    airjamy Well-Known Member

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    You are ofcourse right, i just meant that skink fire is not completely wasted on this guy. even a single wound will be more then worth an entire unit of our little buggers, as long as there is no Life magic..
     
  9. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    Underwhelming armor saves are the norm for Empire SCs. Basically the sculptors/designers seem to believe that shields are not heroic. Thus that Ghal Moraz and Runefangs are one handed weapons, all the Empires best fighters have worse armor saves than the men they lead.
     
  10. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    That's a good point, taking pot shots at him is definitely not wasted because each of his wounds are very expensive points wise. Also, if you can put a few wounds on the guy, the Empire player might not be so confident to throw him into your units... because if KFA falls, the game is pretty much over.
    KFA is already completely overpowered. Imagine how horribly cheesy he would be with a 2+ or 1+ armour save!!!!
     
  11. GreenMachine
    Skink

    GreenMachine Member

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    why's the slann being attacked? He should be in the second rank until the group falls below five models.
     
    n810 likes this.
  12. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Precisely. Or he will be in the back rank after you refuse a challenge (in subsequent rounds when your Temple Guard champ is dead).
     

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