1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Lizardmen in RPGs?

Discussion in 'General Hobby/Tabletop Chat' started by Dragonfire, Jun 15, 2017.

  1. pendrake
    Skink Priest

    pendrake Well-Known Member

    Messages:
    3,764
    Likes Received:
    5,022
    Trophy Points:
    113
    THAC0 - started turning up in 2nd edition...in 1st edition there were charts...attack matrices...

    THAC0 :rolleyes:
     
    Aginor and The Sauric Ace like this.
  2. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

    Messages:
    894
    Likes Received:
    1,152
    Trophy Points:
    93
    In that case why did they ever invent taco :p if it weren't a part of their larger war game of which DnD sprouted from, it seems like an odd way to determine hits :D
     
    Aginor likes this.
  3. pendrake
    Skink Priest

    pendrake Well-Known Member

    Messages:
    3,764
    Likes Received:
    5,022
    Trophy Points:
    113
    They invented it to... wait for it... wait for it...



    Make D&D easier!!! :joyful: :woot: :joyful: :banghead:
     
    Aginor, The Sauric Ace and n810 like this.
  4. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

    Messages:
    894
    Likes Received:
    1,152
    Trophy Points:
    93
    That is just brilliant!:D
     
    Aginor likes this.
  5. Warden
    Slann

    Warden Tenth Spawning

    Messages:
    6,463
    Likes Received:
    18,253
    Trophy Points:
    113
    I had a character long time ago, he was "Lizardfolk" and his theme was being sneaky and poison (poison weapons, expert poisoner, black market poison-potions maker, etc). I think he was a rogue, but he might have been a druid too? I seem to remember he wound up with a raptor or monitor lizard buddy. I even drew a picture (that I can't find anymore), but I remember he looked pretty cool in a hooded-cowl and hooked skull-staff, like a scaley grim reaper. :blackalien:

    Picture1.png

    Ultimate goal was to give him a megaraptor, but that dream never came true.
     
  6. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,130
    Trophy Points:
    113
    The real fun was with players not getting the math sometimes, with those negative values for armor classes and such stuff.

    D&D3.0 (or better: 3.5) was much better then, mathematics-wise. Loved those rules. It has been 10 years since I played (DM'ed) and I could still sit down and just start playing. Lots of that system is carved into my brain.
     
    The Sauric Ace likes this.
  7. Dragonfire
    Cold One

    Dragonfire Well-Known Member

    Messages:
    143
    Likes Received:
    300
    Trophy Points:
    63
    3.0/3.5 was a much needed leap forward. While the math aspects of the game can be fun, THAC0 became unwieldy.
     
    Aginor likes this.
  8. Nefertem
    Temple Guard

    Nefertem Well-Known Member

    Messages:
    232
    Likes Received:
    501
    Trophy Points:
    63
    Played a Tskrang in Earthdawn....that was waaay back, when even the Slanns (and @Crowsfoot) were young...:D
     
    Captaniser and Crowsfoot like this.
  9. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

    Messages:
    894
    Likes Received:
    1,152
    Trophy Points:
    93
    It was the go to system for Mr and my friends as well. I haven't played it for a long time now, I'm switching much more between systems in these days and I also don't play as much as I used to. Getting a kid has that effect ;)
    I still look through my 3.5 players, dungeon and monster manual from time to time :)
     
  10. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

    Messages:
    8,344
    Likes Received:
    14,489
    Trophy Points:
    113
    OI cheeky!
     
    Captaniser likes this.

Share This Page