Lord Kroak: 450 points (Leader 1 of 6) Saurus Astrolith Bearer: 160 points (Leader 2 of 6) Engine of the Gods: 220 points (Leader 3 of 6, Behemoth 1 of 3) Saurus Eternity Warden: 140 Points: (Leader 4 of 6) Artifact: Coronal Shield Skink Starpriest: 80 points (Leader 5 of 6) Skink Priest (Priestly Trappings): 80 points (Leader 6 of 6) Artifact: Light of Dracothion 10 Saurus Guard: 180 points (Battleline 1 of 3) 10 Saurus Guard: 180 points (Battleline 2 of 3) 10 Saurus Guard: 180 points (Battleline 3 of 3) Chromantic Cogs: 60 points (endless spell) Geminids of Uhl-Gysh: 40 points (endless spell) Balewind Vortex: 40 points (endless spell) Prismatic Palisade: 30 points (endless spell) Eternal Starhost: 150 points (Battalion) Total: 1990 Key Points 19-22 Celestial Conjuration points per round (Lord Kroak + Balewind + Cogs + Astrolith Bearer). Engine of the Gods summoning either 10 Saurus Warriors, 20 Skinks, 3 Terradons or 3 Ripperdactyls per round if I roll a 14-17 from 3 dice (1 dice can be rerolled). Potentially a second Engine of the Gods could be summoned in round 1 if my Astrolith Bearer rolls a 3+. Saurus Guard are at 2+ saves and rerolling failed save rolls due to Eternity Warden, Batallion and Celestial Rites from Skink Priest. Saurus Guard Polearm damage increased from 1 to D3 if they do not move or charge, and attacks increased from 3 to 4 if near their Eternity Warden. Jaws do double damage if wound roll of 6+ (Skink Starpriest: Serpent Staff). Palisade to block line of sight on Lord Kroak and Geminids for mortal wounds and debuffs. Light of Dracothion to stop a critical source of mortal wounds (this build's greatest weakness?). Coronal Shield for debuff. Thoughts? My question is I have 6 terradon/rippers on sprue at the moment. Should I make terradons or rippers? Summoning from EoG I can get more benefit out of the once per battle boulders, and rippers from EoG can't have bloat toads, so i'm thinking terradons.