This guide follows the same structure from my previous magic weapon article: The rates are - * = bad ** = not recommended *** = ok **** = good ***** = amazing Armour of destiny *** - Good option for a solo oldblood but just too expensive if he's in a unit Tricksters helm **** - brilliant going up against infantry with a carnosaur. Just watch them try and wound you! Armour of silvered steel ** - ok for most other armys but with lizards it would be far cheaper to get a simple 1+ armour save, for us it is far too expensive for what benefit it gives. Armour of fortune *** - Similar to armour of destiny, good for solo, bad in a unit Helm of Discord ** - very situational, quite useful against skaven and other armys with low leadership Glittering scales **** - cheap, and amazing in some combinations (Sword of Striking) Shield of Ptolos *** - good against shooty armies but, again, it is still quite easy to get a 1+ armour save on an oldblood/scar-vet anyway. Spellshield ** - don't see why this is this the same price as 6+ ward armour, as it is basically the same but only works against magic. Gamber's armour ** - meh, if you can't get anything better its alright Dragonhelm *** - situational but when it's effect comes into play its awesome enchanted shield ***** - love this item! For 5 points and some light armour you can get a nice, simple 2+/1+ armour save and can't really go wrong . If you've got five points left over this is a worthwhile investment. Charmed shield ** - ok but not that useful when you can get an enchanted shield Hope this helped!