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Tutorial Matched Play List GHB2019

Discussion in 'Seraphon Tactics' started by LizardWizard, Jun 23, 2019.

  1. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Nope, it is 5 on table and 5 in Heavens. Should be fine.
     
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  2. MackiMac
    Ripperdactil

    MackiMac Well-Known Member

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    But its only 9 Seraphon Units. The Knight Incantor does not count. :)
     
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  3. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Huh, where in the deployment rules does it say that Ally units do not count towards on table deployments for reserves?

    My book is stored at my wargaming clubhouse.
     
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  4. MackiMac
    Ripperdactil

    MackiMac Well-Known Member

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    The models need to be part of the Dracothion´s Tail battalion.
    "You can set up 1 reserve unit waiting to appear at Kuoteq´s command for each unit from the same battalion you set up on the battlefield."
     
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  5. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Ohh, might have to leave all 3 units of Saurus Knights on the ground then. I was operating under the assumption that it followed standard deployment rules.
     
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  6. Lord Skal'terakk
    Chameleon Skink

    Lord Skal'terakk Well-Known Member

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    You're a god wizard. Thank you for your hard passionate work. Amazingly helpful thread
     
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  7. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Actually I am a Lizard Wizard :D

    Glad you enjoy the list. Thanks for your kind words.
     
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  8. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Wait...
    It's in a faq or is written that way in the GHB2019?

    ...because in my italian version there's not such a limitation and it wouldn't be the first time that translations are incorrect.
     
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  9. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    It was added into the GHB2019. It wasn't in the 2018 ed, it might not have been updated correctly in Italian. It is also part of the core rules that you can only place a unit into reserves for each unit that is already deployed on the table. Still trying to find this rule's location. Crawling through the FaQ's and errata/designer commentaries today.
     
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  10. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Ah, good to know.
    And that suddenly creates new problems to the list i was planning to play this weekend... :p
     
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  11. Lord Skal'terakk
    Chameleon Skink

    Lord Skal'terakk Well-Known Member

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    Hey, Lizwiz, wouldn't FoS be better with a bastiladon? I was wondering that, thanks for your work man
     
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  12. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Everything is better with a Bastiladon. The question becomes what you give up to include it. The ScV on Carno and 10x Skinks can certainly be dropped to add one. All the second Carno adds is a meaty body and exploding 6's for the 40x Warrior unit. I think you might get more benefit by adding in Razordons though.

    FoS is really just a fun Warrior themed platform. My list is far from the most optimized version of it as it does little to take advantage of the extra movement battalion buff. I think the best way to wield it with MinSU warrior units as a tax for being 1 drop with extra artefacts.
     
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  13. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    You could drop the cogs and skinks for some razordons to add a bit of shooting (6d6 and rerolls is nothing to scoff at). I do believe though that the scar veteran is much more optimal then a bastiladon in a FoS, simply because of those extra attacks meaning anything will get gutted by the warriors.
     
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  14. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Cogs adds a lot to the battalion. Not only is it beneficial for summoning, but it can be used for a massive turn one movement within the battalion.
     
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  15. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    True, FoS does offer some movement + cogs, but wouldn’t some shooting be of greater benefit?
     
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  16. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Shooting is very good. The FoS I use before GHB2019 had razordons in it.
     
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  17. Lord Skal'terakk
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    Lord Skal'terakk Well-Known Member

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    Would you be able to craft a FoS worthy of bringing into a tournament?
     
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  18. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    The main short fall of FoS is the amount of tax the battalion requires. The platform itself is rather useful for the 1 drop and extra movement. Essentially, if you want to do well with FoS at a tournament it won't be warrior based. You could potentially do something fun with Carnosaurs and cogs to get turn one charge reach. Perhaps a Terradon version of Fos could allow for turn one Rock drops to snipe supporting heroes.

    Most of the things I would do with FoS are done better with DT. Thus, the primary attraction of the battalion to me is that it makes Saurus Warriors usable. The list posted to this thread is the one I use when helping AoS players improve their games.
     
  19. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    When i play FOS i literally kill nothing and just throw bodies at objectives for 5 turns.

    Usually i can get out to such a big lead by the time you lose everything your opponent cant come back.

    Its a questionable way to play the game but i dunno how else you can win with saurus. This is the only thing that seems to work at a competitive level and even then its a rough go.
     
    Last edited: Sep 15, 2019
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  20. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    FoS is interesting to say the least. I would say that against daemons that have to go in Melee (slaanesh, khorne, burgle) it does ok. If you can get reroll saves of 1, or just rerolling failed saves warriors become decently tough for their price point. However if you want better staying power maybe guards could be used with razordons or salamanders in support as guard do have decent staying power.
     
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