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Discussion Nazqua's Bestiary and Lustrian Lore

Discussion in 'Fluff and Stories' started by Nazqua, May 21, 2020.

  1. Nazqua
    Bastiladon

    Nazqua Well-Known Member

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    Introduction: Read the title. Alright first off before I start rambling, I want to thank Suds for the inspiration and Idea of starting this. Please check his out before reading any of mine http://www.lustria-online.com/threads/suds-beastiary-and-new-weapons-for-seraphon-lizardmen.23952.

    As of yet I'm not going to organise this in any specific way, more just chucking stuff out every now and then when I feel like it.

    Feel free to discuss certain creatures, Ideas or feedback as well as anything else within the comments. Although, Remember this IS fantasy and you can do whatever the hell you want. And yes, my spelling and punctuation is not the best and I do randomly capitalize crap in the middle of a sentence for some reason. That being said, I'm going to start with one of my more fleshed out beasts.


    Suchusaurian - Sotek’s Wolves.
    Suchusaurians, More commonly known as the Suchurian are large pack-hunting lizards with a distinct crocodilian appearance. One should always be wary of such beasts at both dusk and dawn, for that is when they slink out from subterranean homes to hunt.

    [​IMG]

    A male specimen Currently being commanded by a Suchara (Skink Oracle).
    [​IMG]

    Female Suchurian's, identifiable from males by their lack of a crest but also a generally smaller and longer body structure. (These are Chinese Crocodile lizards, lacking the longer snout and facial features of a Suchurian.)
    [​IMG]
    [​IMG]

    Locomotion:
    For movement these reptilian creatures use four muscular legs which generate enough momentum to slug the creature forward at relatively slow speeds, this pace however, is still fast nonetheless due to the creatures large size and even larger gate. In addition during ambushes and hunts these beasts can erupt, launching themselves into frighteningly fast sprints and lunges for short bursts.

    As for propulsion within water, these legs partnered with an incredibly muscular tail allow the Suchurian to swim with extreme power and speed. Their form able to glide through murky swamp waters undetected, that is unless they are male in which case distinctive brightly coloured sails slit through the grimy water’s surface for all to see. In addition to being put to use within Lustrian river systems and swamps the Suchusaurian’s swimming capabilities are also utilized within another of its primary habitats, that being Subterranean caverns and chambers, many of which are often flooded or entirely submerged.

    A prime example of those caverns favoured by the Suchurian.
    [​IMG]

    Senses:
    Often found hunting during the darker hours of both dawn and dusk it is no surprise that these creatures vision is very capable, it is assumed all Suchusaurians can see and react to colours. Furthermore, Suchusaurians possess a ‘Third-eye lid’ Something often seen within crocodilian species. This allows the Suchurian to retain a certain degree of vision a whilst submerged.

    In addtion to vision, Suchurian’s also possess a very developed sense of smell, allowing them to detect prey, carcasses or other pack members with ease. In addition, these creatures also make use of collections of sensory pits oriented around their snout meaning they can, and will detect the vibrations of most movement in localized water.

    Hunting and diet:
    Stragely, Suchurians are both ambush and pack hunters. When solitary they prey on smaller amphibians, mammals and reptiles. Despite their social nature Suchurians occasionally cannibalize those of another pack or their own dead and wounded.

    Feeding and hunting the Suchusaurian uses a large mouth filled with a variety of teeth. Those placed at the back are larger in size, designed to crush bone and crunch down, whilst those at the forefront are smaller sharper and serrated. Used to slash and tear away from larger mammalian or reptilian prey, often causing it to bleed relentlessly.

    When hunting in large enough numbers Suchurians often take on much larger prey, using what could be compared to wolf-like hunting tactics to bring it down. Surrounding and cutting off prey Suchurians aim for prolonged engagements in which they can slowly wear down and exhaust larger prey, bleeding it out with nips and bites.

    In addtion to hunting, living in packs is beneficial at sustaining the large territories needed by these creatures to locate enough food to feed such large creatures, especially multiple of them. Furthermore, larger apex predators are often deterred from attacking due to both numbers and stand-alone size.

    Behaviour:
    Like a handful of other jungle creatures, Suchurians are in fact crepuscular, meaning that they are most active during twilight hours, those of dawn and dusk. It is through this that they avoid not only the hottest parts of the day, but also the most active hours of the night

    A jungle as seen during early twilight
    [​IMG]

    During these active hours is when one should be most alert of spotting such a beast within huge, expansive swamps, submerged forests and low lying/darker jungles. Particularly those areas which house the extensive cave systems, tunnels and grottos which the Suchurian rest, nest and live primarily in. Being of such size it is obvious that certain passages and tunnels cannot be accessed by the Suchurian, although they easily make up for this by their secondary aquatic nature. One that allows them to trek through flooded subterranean areas, being able to go without air for extensive amounts of time.

    An example of one of the immense portals to those huge cave systems present within Lustria
    [​IMG]


    Social:
    It is well known that Suchurians Live in tight packs and groups that average at sizes around 3-4, whilst rarer cases range from 9 and onwards, Although as previously mentioned it is not uncommon to find individuals of this species instead living a solitary lifestyle in which they rely more on crocodilian like ambush tactics and preying on smaller animals.

    Despite this however Suchusurians take a more cold-blooded, analytical approach to situations unlike the ‘Wolves’ which these creatures are often compared to, and it is for this reason they lack certain social behaviours. This fact, however, does not make them any less dangerous in a hunt, in fact, some proclaim that it allows them to perform equally as well when solitary.

    Reproduction:
    Within a pack males often dispute with each other, those that come out on top being those who mate with the packs female. In these territorial displays or male disputes Suchurian’s often open wide their huge mouth releasing deep rumbles. Often these disputes start off with an initial series of deep rumbles or powerful tail swipes, though they can easily devolve into straight out brawls. Brawls which can occasionally result in specific members of a pack being outcast or seriously injured.

    Similarly during fights they extend out their huge sails, flushing them with blood as a display of dominance and intimidation. Those that possess both the largest sail and size often being the one who will win the dispute and mate. Likewise when fearful the creatures will aggressively hiss, making themselves look much larger through the use of this sail.

    Suchurians nest are purposely hard to access, lying within partially submerged caves and flooded underground tunnels where adults can nurture young in the safety of silence and darkness, Giving them the time to grow both mentally and physically before being capable of venturing out and up to the surface. It is due to this reason that Suchurians are so rare amongst lizardmen forces, the beasts eggs being almost inaccessible to skink gathers. And even if they were to somehow reach a nesting ground within some huge underground cavern there would likely be a pack of territorial Suchurians present.

    Relationship with Lizardmen:
    Being renowned for their more advanced intelligence combined with their well equipped physical form it starts to become obvious as to why such creatures would be not only utilized but also feared and revered by the lizardmen. This respect for the creatures is only increased by the sheer difficulty in controlling one. It is not often that one sees a skink chief or handler who wields the will and determination to drag a singular beast to them, let alone a full pack under their control.

    However, more importantly is the fact, or rather belief that skink oracles can tame these beasts. Bending them to their will with ease In such a way that could only reflect that of the troglodon in an equally mysterious way.

    Unlike skink chiefs who struggle to control even one of the creatures, oracles guide vast numbers, gaining a level of control and authority that only the pack alpha is worthy of. And it is due to this that oracles are perfectly suited to controlling Suchurians in times of both peace and war, able to communicate and coordinate orders to a pack within a handful of gestures or calls without the otherwise necessary years of training.

    Another distinctive trait of ‘Trained’ Suchusurians is their lack of riders. This is mainly due to the fact they ignore a rider's orders, following only those of the other pack members and alpha. But also because of the way in which their movements can seem unmotivated, erratic and unpredictable, each singular beast part of a greater whole which gives the skink, or saurian for that matter very little control.

    As for direct use within lizardmen society, Suchurians often accompany larger scouting parties, bolstering their capabilities by several degrees rather than being used directly into forces composed of saurians

    A singular Suchurian, not even mentioning an entire pack can provide a small task force with devastating capabilities. Allowing a singular band of skinks to obliterate separated enemy forces or enact full scale raids, Ripping through warmblood defences with coordinated strikes and destroying key locations and targets with singular orders.

    Within a smaller scale conflict having a singular Oracles, or so-called ‘Suchara’ (A title often given to those oracles who opt to instead control Suchusaurians above Troglodons) aid is a true blessing. For A scouting force including Suchurians is one to be feared, They strike with both speed and tactics, but now raw power. A power capable of turning any skirmish or scouting expedition into a crushing success.

    During those brightest hours of the day Suchurians often retreat back to their subterranean hollows, slinking away unnoticed only to return to their chief or handler before first light or upon darknesses onset. It is suchara’s however who do not dwell within lizardmen cities or settlements, instead following their creatures back and opting to live with them instead. Due to this they are often known to be far more savage than the already savage oracle, returning only to those of their kind for ceremonies and in times of need.

    Occasional plaques tell of specific instances where a Suchara appeared from the jungle to relive a settlement under siege. The singular oracle emerging from the tree’s to cite prophecy in a tongue made animalistic and brutal seconds before a pack of Suchurians 20 strong emerged from all around, charging through both tree and enemy alike with unprecedented coordination and savagery. Only to once again disappear, slinking off before the flying bodies and blood mist could even settle.

    [​IMG]

    Inspiration:
    - Twin Raven Miniatures https://www.instagram.com/raventwinminiatures/. Please check out their amazing lizardmen sculpts and models and consider supporting them on Patreon to get the files! I can't wait to get my hands on the model shown here and to begin painting it up.

    - Chinese Crocodile Lizards https://en.wikipedia.org/wiki/Chinese_crocodile_lizard. A 2008 study estimated 950 crocodile lizards are left in China. Soon this species will be extinct to be forever forgotten, Let us remember them and all do our part to stop species from being removed from this planet by our hand.
    -Photography of these awesome caves, I believe the second photo is of Hang Son Doong, The largest cave in the world.

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    Last edited: May 28, 2020
  2. Nazqua
    Bastiladon

    Nazqua Well-Known Member

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    Once again, I find myself getting carried away with writing stuff over and over again or about things that are irrelevant from the creature I'm working on. Nonetheless, I'm going to post a small amount of work in progress material.

    Distribution and Habitat:
    As previously mentioned the Gallimimus is adapted to live within large, flat expanses of land. Those primarily being regions of desert, grassland and savannah. Due to this reason, it should come as no surprise that the species’ distribution is weighted heavily for the south of the continent. more particularly those jungless lands found commonly within, many of which trace the Spine of Sotek mountain range. A mountain range which will have no doubt given birth to many of these deserts, it's great peaks large enough to not only divide the continent but to also bend the climate to their own will.

    Out of all these lands the four main regions in which the Gallimimus thrives within are all included under the collective name: ‘The Southern Expanses’. A title which includes, but is not limited to The Copper Desert, Spine’s Steppes, Eastern Peninsula, Nameless Badlands and the so-called ‘Cluchan Plains’.

    Individually, each of these areas earn the right to be placed under this title from the sheer amount of flat, and relatively empty land in which they span. Independent of whether they are covered in sand, dust, rock or grass.


    Distribution of gallimimus:
    Dark Red/Crimson (Most Numerous/Present) > Red > Black
    upload_2020-5-28_14-11-10.png

    The Copper Desert:
    upload_2020-5-28_14-15-24.png


    Roughly speaking, the gallimimus doesn't necessarily live within the copper desert. But rather on the thin band of rocky semidesert meticulously carved out between gargantuan mountains and endless dunes. Vast and empty much like the true desert to its side this band can at least boast the strewn patches of grass and sprinkled shrubbery which call it home.

    Occasionally a taller plant may dare to loom outwards from the sun baked soil. Their relatively small size irrelevant when they tower above all others as a fortress of spine, a reflection of the mountains to the east. Gargantuan beasts of rock, their size only exaggerated by the rapid shift from endless expanse to sudden peaks. These creatures of stone watch and wait much like the black clouds which pass above, so malign that they would rather remain sluggish, clinging onto every last drop of their rain with envy.

    A more lush region of this so-called 'Band', A clear sky and mountainous hills watch the sunbaked soil.
    [​IMG]

    Uninhabited, The true form of the Copper Desert is best left solitary. Endless dunes stretch into the horizon making their eternal march towards oblivion. Sand drifts on a wind whose voice was worn out and forgotten a thousand years ago for it needed not howl when no one is there to hear it. These red dunes should, and no doubt will remain empty.

    Despite this however, most, if not all of the Copper deserts animal species and life can be found ushered away in the cooling shade of great canyons etched out between peaks. These webs are bastions of flora and fauna in great magnitude. A rare case in which the land within Lustria provides mercy from the elements in the form of both shade and access to the deep-rooted water table.


    One of the largest of such canyons discovered between endless dunes and hostile peaks.
    [​IMG]

    The Nameless Badlands:
    upload_2020-5-28_14-19-58.png
    It would be an understatement to say that the Nameless Badlands are desolate. And for reason to, A mix of climate and their acidic soil allows little but the worthiest of grasses and flowers to sprout, let alone grow before being crushed back down and buried once more. Stretching across this landscape are great valleys, mounds and rolling hills locked into an eternal battle with the wind, dust and all too uncommon rain.

    A more green region of the badlands as seen before the onset of night.
    [​IMG]

    As one strays further from the coast and the cities of Kaiax and Xlanzec they leave behind most life, and for that matter, most sanity. For they now unknowingly enter what is known as the Nameless lands. Great monoliths of stonework, some supposedly as large as cities, are scattered across the region in indecipherable grids and patterns. All manor of concentric circles, spiralling walls and great stone disks lie here in the baking sun forgotten. Any etching they may once have held having been deteriorated and worn away a millenia ago.

    Wandering these lands, one will often touch a sublime feeling. Knowing that one is nothing but a grain of sand compared to archaic pillars which stretch past into the clouds and soil, reaching out towards the core of the earth and the stars. As ancient as the lizardmen themselves these structures are occasionally discarded as illusions of the heat, the vast emptiness playing tricks on the mind. These rumours could not however be more wrong. They had stood here since time began, and would stand until its end, Perpetually forced to point upwards, their own shadow an artificial night. Cursing a blackened sky in which no bird dare fly.

    Archaic structures, their every purpose lost to the sands of time still stand waiting for merciful oblivion.
    [​IMG]

    Furthermore, approaching closer to the mountains craggy hills and rock formations begin to arise, choked in the smoke and fumes from the clutters of pools which they hide. Tucked away the intense smell of sulphur weaves in between a stench of smouldering water and soil released from the great columns of superheated steam which spiral upwards

    Simmering and frothing the water occasionally erupts, roaring upwards in a desperate attempt to escape this unearthly silence. Strange as it is, those creatures which still manage to stray too far and for too long into these badlands, most will end up here. Their collections of festering bones and torn skin moulding in with the charred, calcified rock which surrounds those fetid, scolding lagoons. A terrible, yet strangely haunting place. One that the gallimimus finds its home within, or rather, around.

    Many steaming Hotsprings and boiling lagoons hide, tucked away behind hills and endless swathes of land.
    [​IMG]

    The Culchan Plains:
    upload_2020-5-31_23-5-49.png

    The Culchan Plains, otherwise known as the ‘Endless Plains’ are cornered between the Sotek’s spine mountains to the West, and by the coast and its swamplands to the east… although, To say ‘Cornered’ Would be wrong, For these plains rival any on the continent, being amongst the few who dare challenge even the sheer vastness of the ocean.

    One will first realise they are entering the region as the dense jungles begins to separate out, opening out to a vast and fertile plain which stretches many hundreds of miles to the southernmost extent of the Continent of Lustria

    Despite covering such a portion of the landmass very little is actually known about these plains named after their primary inhabitants, or rather those that hold the most influence. The huge flightless birds that have come to be known as ‘Culchan’. Holding dominance over much of the region it comes as no surprise that they prey upon the abundant amounts of Gallimimus which share their territory. Regardless of these quarrels, after the jungle initially ceases much of the land remains sprinkled with huge tree’s which decrease in both size and number the further one treks into the endless expanse.

    [​IMG]

    Continuing over the next handful of miles one will notice as the tree’s slowly get replaced with smaller shrubs and plants better adapted to these now desolate surroundings. For now, all that remains on land, both animal and plant is forced to bow down and swear allegiance to the endless grass. Grass able to claim its throne due to a combination of soil composition and its innate hostility towards saplings. These aspects are then further combined with the fact that Chotec’s rage causes great, region spanning wildfires to occasionally spring up. So large and fierce are such blazes that they plummet everything for hundreds of miles around into a somewhat perpetual darkness where only ash will rain… As a result, any tree hoping to carve out a home here is decimated.

    Even still, eventually the shrubs too start to vanish, leaving grass so tall it can obscure a fully standing skink. It is now past this point where nothing else dare grow, the only remarks of change being shallow dips or rises in the terrain, a silent sky and the winds whispering. Now one is truly within the endless expanse were no lizardmen will stray and only those true of sun and star will help find the way… Even then, Every direction is identical, staying the same for hours… Days even.

    The endless plains are an eerie place. Even feared by lizardmen, more specifically terradon riders set with the job to fly messages, often across the continent... Many a pair of beast and rider has gone missing in the skies above the endless planes never to be seen again. As a result speculations and rumors about such situations run wild through skink populations, creating a certain stigma around this region, a stigma backed up by truth.

    Despite many saying that is both exhaustion, strong winds and riders simply losing their way one cant help but wonder if it is something to do with the latent magic which still hangs within the air, instilling the land with a certain arcane mystery… Or those strange lights which streak and spiral across the skies by night; perhaps some form of fallout from the terrible energies unleashed during the battles of the Great Catastrophe when Oyxl fell to the Daemons.
     
    Last edited: Jun 2, 2020 at 2:27 PM
  3. Nazqua
    Bastiladon

    Nazqua Well-Known Member

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    [Read this now, Because one day it will be replaced with my own crap... I hope anyway, that's if I don't let this fizzle out.]
     
  4. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    wow, that's pretty cool!
     
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  5. Nazqua
    Bastiladon

    Nazqua Well-Known Member

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    Im glad you liked it, I have added some work in progress stuff for the Gallimimus
     
  6. Nazqua
    Bastiladon

    Nazqua Well-Known Member

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    I have added the Culchan Plains, One of my favourite places honestly. Sometime Im going to move the regions out of the Gallimimus, that way I can just link/point to them when mentioned.

    Damn, I cant wait to do the profile for the Culchan itself.
     
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  7. JimInk
    Skink

    JimInk New Member

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    Awesome model, I support twin raven on patreon and cant wait for my resin to turn up. I received my 3d printer at the weekend and want to get printing both their and Lost Kingdoms saurus minis.
    So many great alts to the GW range of lizardmen... so excited.
     
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