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AoS Need help dealing with Mortals

Discussion in 'Seraphon Army Lists' started by crazyeye45, Jan 25, 2018.

  1. crazyeye45
    Skink

    crazyeye45 New Member

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    We started playing a campaign for Aos and most of the armies are running a mortal wound spam. I was wondering if anyone has come up with a list to kinda counteract it?
     
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  2. Arawn
    Saurus

    Arawn Member

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    Hello,
    The bastiladon is pretty resilient to Mortal wounds with its 4+ and playing a lot of Skinks (3x40) can make the mortal wounds less effective.
    Otherwise, I would say, become the threat by playing Korak on Balewind Vortex, he can spam a few. I personnaly play Kroak @darren watson style with a Celestant Prime, a bastiladon and a shadowstrike, it works pretty well especially VS Tzeentch :)
     
  3. Aginor
    OldBlood

    Aginor Well-Known Member

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    @Arawn covered the most points I guess.

    There is the occasional unit that can deal with mortal wounds, that's right. In our case it is a Bastiladon, Death and Nurgle (and Fyreslayers I think) have saves against mortal wounds, and there are a few others as well.

    The main tactic that most armies can use is just numbers. Mortal Wounds are more numerous than they were in the beginning of AoS, but they are still way less numerous than normal wounds, so horde units don't care as much while elite units care a lot.

    And then there's a third, indirect way that works for some. Take Khorne Bloodletters or Stormcast Retributors for example: They cause mortal wounds on rolling a 6+ hit roll. But there are abilities in the game to counter that. Examples:
    - Sisters of the Thorn (a Wanderers unit) can debuff enemy units so they have -1 to hit
    EDIT: Actually.... No, that's wrong. I mixed it up with a Treelord ability. Sorry.
    - The Seraphon artefact "Coronal Shield" can blind units so they have to reduce their hit rolls by one as well.
    - The Starpriest's Starlight spell also does that.
    - You can use a Starseer's reroll ability to make your opponent reroll such a six in a critical moment when you just cannot afford taking that mortal wound


    If the enemy uses a spell to cause Mortal Wounds then a Slann (unbind spells on the whole table) or the Seraphon Artefact "Light of Dracothion" with its auto unbind can counter those to a certain degree.

    And lastly of course: If you can't beat them, join them. We are no Mortal Wound spam army, but we have some units that can cause them. If you expect to play against elite armies it might be a good idea to have some mortal wounds available.
     
    Last edited: Jan 25, 2018
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  4. darren watson
    Temple Guard

    darren watson Well-Known Member

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    If you can't beat them, join them. Pump out more mortal wounds than they can deal with :)
     
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  5. Aginor
    OldBlood

    Aginor Well-Known Member

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    Hey Darren! Where have you been? I've seen your name on a Tournament list but...... Tzeentch?? :eek:
     
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  6. Xasto
    Chameleon Skink

    Xasto Active Member

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    What ability from the Sisters of the Thorn are you reffering to? Their spell is a reroll save with a chance of dealing back a MW. Could you have mixed it up with a Waywatcher which gives -1 to hit in shooting?:p
     
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  7. Aginor
    OldBlood

    Aginor Well-Known Member

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    Uhhh.... Maybe. I did that from the top of my head and I might have mixed it up with something else I looked up during the last days, might have been either a Sylvaneth or Wanderers ability...

    EDIT: Found it. It was a Treelord ability, "Groundshaking stomp". Sorry for the confusion, I edited my above post.
     
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  8. crazyeye45
    Skink

    crazyeye45 New Member

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    Tzeentch is one of the armies I have to deal with and the other is Skaven, clan skryer or how ever you spell it.
     
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  9. Buldi
    Saurus

    Buldi Member

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    With skryre there is a couple of sources of MW. Arty and mages you can take down with shadowstrike, rippers for example. Stormfiends are tricky, cause they are tanky, good in cqc and can dig out from the ground nehind the lines.
     
  10. crazyeye45
    Skink

    crazyeye45 New Member

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    Those storm fiends are bad news bears. They took out a unit if 30 skinks in one shot
     
  11. Arawn
    Saurus

    Arawn Member

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    If it helps, here is what I play, again all credits to @darren watson :
    Need to precise that, with my friends, we don't count that the toad rage skill of the ripperdactyls is affected by the FAQ1.2. That is why I use just one unit of Rippers in the lists.

    Leaders
    Lord Kroak (450)
    - General
    Saurus Astrolith Bearer (160)
    - Artefact : Incandescent Rectrices
    Skink Starpriest (80)
    - Artefact : Light of Dracothion
    Celestant-Prime (340)
    - Allies

    Units
    6 x Ripperdactyl Riders (280)
    40 x Skinks (200)
    -Boltspitters & Star Bucklers
    10 x Skinks (60)
    -Boltspitters & Star Bucklers
    10 x Skinks (60)
    -Boltspitters & Star Bucklers
    Battalions
    Shadowstrike Starhost (170)

    Reinforcement Points (180)
    Total: 1980 / 2000
    Allies: 340 / 400
    Leaders: 4/6 Battlelines: 3 (3+) Behemoths: 0/4 Artillery: 0/4

    Or in a more Chaos deamon killer mode:
    Allegiance: Seraphon

    Leaders
    Lord Kroak (450)
    - General
    Saurus Astrolith Bearer (160)
    - Artefact : Incandescent Rectrices
    Skink Starpriest (80)
    - Artefact : Light of Dracothion
    Celestant-Prime (340)
    - Allies

    Units
    10 x Skinks (60)
    -Boltspitters & Star Bucklers
    10 x Skinks (60)
    -Boltspitters & Star Bucklers
    10 x Skinks (60)
    -Boltspitters & Star Bucklers
    3 x Ripperdactyl Riders (140)
    Behemoths
    Bastiladon (280)
    Battalions
    Shadowstrike Starhost (170)

    Reinforcement Points (180)
    Total: 1980 / 2000
    Allies: 340 / 400
    Leaders: 4/6 Battlelines: 3 (3+) Behemoths: 1/4 Artillery: 0/4
     
  12. Seraphage
    Salamander

    Seraphage Well-Known Member

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    Clan Skryre : Castle up your important units so they cannot hit the turn they pop up !

    Tzeentch : Careful placement, summon starlight one important target that must be in range, take most of the rest off target and then prioritize the shaman - NOT the discs ! - and the big birds :p
     
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  13. Buldi
    Saurus

    Buldi Member

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    Not my topic, but i'll use athe tipps ;)
     
  14. darren watson
    Temple Guard

    darren watson Well-Known Member

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    I qualified for the masters and knowing the field I was up against and tje likely aarmies (KO, vanguard wing) my kroak list would have struggled. I opted to take a tzeentch list but tried to go in a different direction with it, so could compete against the utter filth but still use something unique. To be fair, it isnt as much fun as a seraphon list ) came 5th in the end, just lost out to both the KO and vangaurd wing anyway, but it least those games came down to priority rolls
     
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  15. Aginor
    OldBlood

    Aginor Well-Known Member

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    Not judging you, you go there to win after all. :)
    Good job!
     
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  16. darren watson
    Temple Guard

    darren watson Well-Known Member

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    Thank you. It did feel dirty. In the end I wish I'd of used kroak!
     
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  17. Seraphage
    Salamander

    Seraphage Well-Known Member

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    Army aside, I would still looove to read a brief report with the crucial decisions. Just saying.. :rolleyes:
     

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