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AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Tk'ya'pyk
    Saurus

    Tk'ya'pyk Active Member

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    I like this idea! I already have the minis! :D

    As for this Meeting Engagement thing... you know, it doesn't really affect me much right now. I don't have any artillery, most of my Battleline are smaller units currently, and I only have one Behemoth at the moment.
     
  2. LordBaconBane
    Saurus

    LordBaconBane Active Member

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    Im already building a list for this :) its a themey list that is essentially a chameleon skink ambush. Would be a blast to run this against my skaven buddy. Ill post list in seperate thread.
     
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  3. IggyStarhost
    Kroxigor

    IggyStarhost Well-Known Member

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    I dont really like that format. I think its a totally different game. But lets see, I think I would play this:

    Allegiance: Seraphon
    Leaders
    Slann Starmaster (260)
    Engine of the Gods (220)

    Battleline
    10 x Skinks (60)
    10 x Skinks (60)

    Units
    3 x Ripperdactyl Riders (140)
    3 x Ripperdactyl Riders (140)
    3 x Terradon Riders (120)

    Total: 1000


    Spearhead
    - Slann, for t1 CCCP stacking
    - Skinks
    - Rippers
    - Terradons

    Main
    - EotG
    - Skinks
    - Rippers

    Try to pump out as many skinks. I dont see any use of the rearguard.

    Might switch the first unit of rippers for 10 saurus and a balewind. Have them and the skinks lock things in place and bring in the flyers with the main. Depens on the new GHB tho and the missions.

    What would you guys play?
     
    Nart likes this.
  4. Aktanolt
    Cold One

    Aktanolt Active Member

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    if i'm correct, you HAVE TO put at least one unit in each parts of the army so you have to have a rearguard ( 10 skinks ;D )
     
  5. Nart
    Kroxigor

    Nart Well-Known Member

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    I wonder if there will be any changes for summoning.

    If there's no restrcitions on it, Seraphon are in a good place. Shadowstike fits perfectly too, because there won't be much units on the table and almost nothing to screen valuable targets with.

    Razrodons are restricted to turn 3, so I see no reason to take them, if they can be summoned.
     
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  6. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Exactly my thoughts ;)
     
  7. Canas
    Skink Priest

    Canas Well-Known Member

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    True, but a lot of those deathstar hordes are barely functional at minimum size. Especially the older ones. Something newer like say witch aelves are fine, they'l not be as killy, but 10 witch aelves still have a baseline of 20 attacks of which roughly a third will hit and that's ignoring any special abilities or external buffs. But something like skeletons or saurus warriors who depend on having a minimum size to have decent base stats effecitlvy get broken by this rule.

    If this is going to work for those older units they'l need to adapt those rules. Admittadly changing those horde rules would definitly be a good thing.
     
    Erta Wanderer likes this.
  8. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Or monks pestilence, which are going to re-roll attacks regardless their number.
     
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  9. Canas
    Skink Priest

    Canas Well-Known Member

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    Sadly horde death stars that are still functional at minimum size seem to be rare compared to the ones that become useless.
     
  10. nomis
    Cold One

    nomis Active Member

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    Really liking the look of this new way to play, I often play smaller games on a small board at home so it will fit in perfectly! :)
     
  11. IggyStarhost
    Kroxigor

    IggyStarhost Well-Known Member

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    I think Idoneth players will really like this format. Doesnt hurt ealspam a bit and you have huge movement
     
  12. Lord Agragax of Lunaxoatl
    Skink Priest

    Lord Agragax of Lunaxoatl Well-Known Member

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    Hearthguard Berzerkers will also have a fun time with their boosted profiles and opportunities to synergise with heroes to boost their armour saves and get that juicy 4+ ward save - there won't be that much that can touch them with the reduced horde potency.

    Also it's one in the eye to Flesh Eater Gristlegore lists, as their battleline Behemoths can't be deployed at the same time - one has to be deployed in the Main Body and one in the Rearguard.
     
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  13. Canas
    Skink Priest

    Canas Well-Known Member

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    SCE as well will barely notice the new rules. Hell, they have so many variants of what's basicly the same unit that even the "you can only bring 2 copies" rule barely affects them. Especially their mounted units are going to have a field day given that those are extremely elite forces and without artillery, behemoths & hordes there isn't a whole lot they have to fear.
     
  14. ILKAIN
    Ripperdactil

    ILKAIN Well-Known Member

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    I am definitely liking this format for my Fyreslayers. just started them (right before the new book ) and have ~1K in units (get started (father on the 'droth), 10x hearthguard, 5x Auric, 10x Vulkites) so ill just run the smiter on foot and sneak those zewrkers in nice and close with a +1 to their save and charge in.... 2 mortals on 6's to hit from 21 attacks will ANIHILATE pretty much anything.
     
  15. PabloTho
    Cold One

    PabloTho Active Member

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    I've heard rumours that Morrsarr Guard are losing the ability to be battleline. That might shake up the Deepkin formula a bit - maybe Namarti will start to look more appealing.
     
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  16. Lord Agragax of Lunaxoatl
    Skink Priest

    Lord Agragax of Lunaxoatl Well-Known Member

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    I doubt it - currently both sets of Eel cavalry are battleline with an Akhelian General, so even if Morrsarr Guard are removed from Battleline options, Ishlaen might still be usable as Battleline. Most eel cavalry lists contain a mix of Ishlaen and Morrsarr as Ishlaen are the heavily-armoured anvil unit that Deepkin put out in front to soak up missile fire thanks to the army special rule, while the Morrsarr are then used to charge into the ares where they inflict the most hurt. It just means that they will have to have at least 2 separate Ishlaen Guard units in their army, which they can rotate so that if one has soaked up as much missile fire as it can, the other can step in and take over.

    Also personally I just don’t like the Namarti at all, lorewise or gamewise - the whole blind elf idea is a bit creepy and they’re too squishy to use to soak up missile fire, so you have to include some Ishlaen or a Leviadon anyway to protect them until they get into melee.
     
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  17. Nart
    Kroxigor

    Nart Well-Known Member

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    I heard, that rumors for GHB on TGA ended up being some kind of wishlist that was mistaken for a rules leak. But who knows. I still agree that the most units can be fixed by points.
     
  18. Dragonfire
    Cold One

    Dragonfire Well-Known Member

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    I'm the same way about the Namarti. I don't like their models, and I use Witch Aelves in their place. I would have preferred some other kind of aelven skirmisher unit.
     
  19. nomis
    Cold One

    nomis Active Member

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    Anyone got any idea how much the new GHB bumper edition is going to cost?
     
  20. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I expect 40 bucks or so. IIRC that's what the others cost as well.
     

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