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AoS New spells !!!!!!!!!

Discussion in 'Seraphon Tactics' started by Soinspir, Mar 9, 2020.

  1. Soinspir
    Skink

    Soinspir Member

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    Hello, the truth is that I am still waiting to receive the new volume and I would like to know if someone has already achieved it and could share the two existing spell lists around here. Or take a picture or whatever. I would greatly appreciate it, thank you ...
     
  2. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    the slanns are the GHB spells with 2 changes they got a spell that on a 8 gives +1 to cast and unbinds withing 12 and one that on a 9 they dispell all endless spells on the board
     
  3. Soinspir
    Skink

    Soinspir Member

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    I'm sorry but that answer tells me very little. I would like to be able to prepare plans and insurance that spells, costs, ranks etc. is necessary information. I think your answers are a bit limited to help me. But thank you very much, my friend.
     
    Erta Wanderer likes this.
  4. Nart
    Carnasaur

    Nart Well-Known Member

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    Well, prepare to be disappointed. They somehow managed to make not one, but two bad lores.

    Slann one

    1) Healing from GHB, but d3 if rolled 10+ on cast;
    2) Gives fly to target from GHB;
    3) D3 MW and remove artefact from GHB, but easier to cast;
    4) +1 for casts to allied casters (not the caster himself);
    5) MW on 5+ for each model in targeted unit;
    6) AoE dispel endless spells.

    Considering that you can shift spell for slann in the end of the phase, the lore is okayish at best. Tempest is nice horde cleaner and Unforging is way easier to cast, considering all possible bonuses. Healing is meh, and fly can be shared through CP. +1 to casts can be useful for ultimate kroaknado.

    Skink one:

    1) Auto-pass battleshock for 1 unit. On 10+ cast roll it is AoE;
    2) Reroll 1's to hit from GHB;
    3) Ignore negative effects of terrain piece (worst spell in the game, IMO);
    4) Chose a unit and roll d6 in the end of each phase. On 6 it is d3 mortal wounds;
    5) Bind an endless spell;
    6) Exactly the same as Tempest, but 12".

    First is useful for Coalesced armies, second is good since we lost out universal rerolls and the last is good if you know you are facing hordes.

    Very disappointing lore. It feels very unnecessary and not a strong power multiplier. And slann cannot use skinks spells. Absurd fluff-wise.
     
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  5. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    HOLY CRAP KROAK CAN BE 5+ to cast!
    +1 his warscroll
    +1 asterism
    +1 Astrolith bearer
    +1 spell lore
    +1 Arcane terrain

    and now that celestial deliverance is 7/8/9 instead of 8/9/10.... that means you can cast it the first time on DOUBLE 1's to cast!
     
  6. Nart
    Carnasaur

    Nart Well-Known Member

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    And there's a realmscape in shyish which gives another +1 to casts. If you ever happen to use it...
     
    Judge dread (Saurian) likes this.
  7. Nart
    Carnasaur

    Nart Well-Known Member

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    Heck, if Extended Astomatrix could give a terrain feature an effect of your choice... It would be awesome!

    There so many cool things they could do but decided to go boring way.
     
    Judge dread (Saurian) likes this.
  8. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    ...and comet's call affects d6 unit on a 5.
     
  9. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Definitely think that magic heavy lists can be viable with the right synergies.
     
  10. Acehilator
    Ripperdactil

    Acehilator Well-Known Member

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    +1 spell lore? What?
     
  11. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    there's a new spell that gives +1 to cast /dispel for every friendly wizard,
    it would be nice, but there are (IMO) 2 stupid things:
    1- the bonus don't affect the caster of the spell.
    2 - it's a Slann spell.

    So, the Slann gives away a spell, and doesn't even enjoy the bonus...
     
  12. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    and the slann is the one who needs it
     
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  13. Nart
    Carnasaur

    Nart Well-Known Member

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    You'll need another slann. It has spell that grants all other allied caster +1 to cast, dispel and unbind rolls.
     
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