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AoS NYC Guidelines

Discussion in 'Rules Help' started by Carrp, Nov 17, 2015.

  1. Carrp
    Skink

    Carrp Member

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    I wanted to share the guidelines we use in our NYC Sigmar group to balance our games, in case you guys are struggling with balance.

    This system keeps every unit useful in its own way, and unlike azyr comp or point system doesn't over / under value models. Our goal is always to make sure you can take any model you like, and put it on the table effectively.

    It's a very basic guide line, easy to follow and of course, you and your opponent can agree to change any part of it you'd like, it's a guide line not a rule set. We also wanted to make sure we don't change any rules at written, keeping the spirit of the game as intended.


    Biggest thing to note is summoning, your summon pool is taken as a part of your starting war scroll count. This keeps summoning in check, but it's still very powerful. You can summon a slower, stronger model behind the enemy lines, or just closer in order to disrupt a charge or other move, but you can't overwhelm the enemy in extra models.
    For maximum effectiveness you could of course have a skink star priest and some other models in your summoning pool. Summon the skink 15" forward and then use him to summon a monster right in your enemies face.


    Either way give it a look and a try, it works great for us and we always enjoy our games.
     

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  2. Bowser
    Slann

    Bowser Third Spawning

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    Going to have to give this a shot!
     
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  3. n810
    Slann

    n810 First Spawning

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    .... so summons are just considered late deployments ?
     
  4. Carrp
    Skink

    Carrp Member

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    Similar to ambushing. But a highly effective way to position your pieces. Also remember some summons give you double the number on a high roll, that still holds true
     
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  5. Carrp
    Skink

    Carrp Member

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    Just to further illustrate how useful this makes summoning, our daemon player last game deployed a lord of change (2 scrolls) and had in reserve a daemon prince, unit of horrors and a herald. I deployed all 5 scrolls. ( we were playing 5 max).
    He summoned the herald first turn, 18" forward, and the horrors, which he then used to summon the daemon prince 18 more forward, which charged. Turn two he had 4 potent casters in my face and magic missled my army to dust.

    I could have deployed smarter to prevent this, but I saw one unit on the board and got cocky.

    This system also works great in 3+ players battles, which is usually our Thursday games.
     
    Last edited: Nov 18, 2015
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  6. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    @Carrp

    Looks fun could you save the file as a pdf or txt document it's printing rather small ;)
     
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  7. Carrp
    Skink

    Carrp Member

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    Sure, here it is in a higher red, and as text:

    NYC WARHAMMER: AGE OF SIGMAR GUIDELINES
    These are guidelines, not rules! This is to help players put together an Age of Sigmar army that will provide a fun, fast-paced, and reasonably balanced game.

    RULES AS WRITTEN
    Use "rules as written" aside from setup, special rules, or victory conditions that are based on the scenario.

    STANDARD WARSCROLLS
    A "standard warscroll" will be the basic building block for an army. For the number of models in a "standard warscroll" refer to the stated minimum ("any number" is 1), however, adjust multiple model unit sizes as follows:
    • 30 models for "CHAFF" (1 wound with no save "-") or reduce to 25 if save of 6+
    • 20 models for "HORDES" (1 wound each) but reduce to 15 models if "superior", or 10 models if "awesome"
    • 10 models for "ELITES" (2 wounds each) but reduce to 7 models if "superior", or 5 models if "awesome"
    • 5 models for "HEAVY" (3 wounds each) but reduce to 3 models if "superior"

    A save of 4+ is "superior", a save of 3+ is "awesome". Other factors to consider are; stronger attacks, potent abilities, fast cavalry, 3+ attacks - but there should always be enough models to make it worth adding to your army!

    20 TOTAL WARSCROLLS ON THE TABLE
    20 total "standard warscrolls" provides a fun, well-paced battle for a typical 3 hour window of time. For two players, 7 per player provides a well-paced game, up to 10 maximum. For a three player "Triumph & Treachery" free-for-all 7 each is recommended, and for four players, 5 each is recommended.

    NON-STANDARD WARSCROLLS
    • BIG STUFF COUNTS AS TWO: A single model warscroll with 10 or more wounds will be considered "big stuff". These are usually large heroes or monsters, or both. Count "big stuff" as 2 standard warscrolls. Some models are not quite "epic" but are "bigger stuff" that you might count as 3 warscrolls. (Glottkin, Lord Kroak)
    • CREWS & HANDLERS DON'T COUNT: In general, crews and handlers are considered part of the main unit (war machine, monster, etc.) and together count as only one "standard" warscroll. Keep in mind, they still count as separate units for the purposes of deployment.
    • SOME SMALL STUFF DOESN'T COUNT: Units with 3 wounds or less normally count as zero standard warscrolls (example: a Chaos Familiar, or a Gryph-Hound). Again, although they are "free" in terms of your standard warscroll count, they still must be deployed separately. No more than one "free" unit of "small stuff" – you can add more, but it will count as a normal warscroll.
    • ADVANCED NOTICE FOR EPIC STUFF: Some warscrolls are so powerful they are essentially "scenarios" on their own, and will be referred to as "epic" (i.e. Nagash, Thanquol, Archaon). Give fair warning if you intend to use these godly warscrolls!
    • BATTALION WARSCROLLS: Each battalion warscroll a player uses counts as an extra "standard warscroll" (in addition to the warscrolls it contains). Incomplete battalions are allowed!

    SUMMONING GUIDELINES
    • Your planned summoning counts toward your "standard warscroll" count. This also applies to any reinforcement units, ambushers, or anything else that is not deployed during the battle set-up.
    • You cannot use a summon spell to summon any slain units back. (Unless it's a specific spell or ability for this purpose.)
    • Models that you receive by "transforming" units do not need to be counted. For example Skaven/Lord Skreech/The Dreaded Thirteenth Spell: the Verminus unit is not included in the count of standard warscrolls.
    • The number of models in a summoned unit will be based on these guidelines; therefore, bonus models for high casting rolls (usually double) should be a multiple of the "standard warscroll" guidelines above.

    NO KEYWORD OR ALLIANCE RESTRICTIONS
    There are no restrictions for HEROES, WIZARDS, MONSTERS, and WAR MACHINES in an army. There are no restrictions for grand alliance, race, or faction: just tell a good story to explain your unusual armies! Experiment, have fun!
     

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  8. WoollyMammoth
    Skink

    WoollyMammoth Member

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  9. Bainbow
    Bastiladon

    Bainbow Well-Known Member

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    Question. This binding limit on summoning severely weakens the Undead, whose troops are all super weak but are easy to summon en masse, their entire tactica is summoning wave after wave of weak-as-hell zombies or skeletons that slowly bring you down with numbers and time like any good zombie film will show. Blocking their summoning leaves Undead largely unplayable in high tactical games.

    How does NYC compensate for this incredible nerf against the Undead?
     
  10. WoollyMammoth
    Skink

    WoollyMammoth Member

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    If you have ever gotten charged by some blood kinghts or had to stand your ground against the onslaught of a necrosphinx, you'd know that 'weak' is the last label you want to give to undead. There are many different ways to play undead, bringing wizards and summoning skeletons and zombies is only one of them.
     
  11. Bainbow
    Bastiladon

    Bainbow Well-Known Member

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    Blood Knights and Necrosphinxes are not infantry and cannot hold a game. You need infantry such as zombies and skeletons because they allow you to be more malleable with your strategies and allow you to adapt to unforseen events faster and more smoothly, it's why infantry is so necessary. It's also why I always say that an army should be at least 33% mooks. And if you've ever gotten into combat against zombies or skeletons, you'll know just how fragile they are.
     
  12. WoollyMammoth
    Skink

    WoollyMammoth Member

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    Fragile is a matter of perspective. A unit of saurus guard charged by 30 skeletons will seem fragile after weathering 90 attacks before their turn to attack.

    You can play with lots of summoning in AoS if you like. You just agree to a summoning pool, keep some models off the table. Summon half-scrolls of 12 skeletons or 15 zombies at a time. If your club feels summoning is fair you would just agree to an 'unlimited' summoning pool for your games, then you can summon all the infantry you like.

    AoB is designed to allow people to play how they like, not restrict people to certain ways of play. It just uses warscrolls as the basis instead of wounds.
     
  13. Bainbow
    Bastiladon

    Bainbow Well-Known Member

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    Honestly I'm most worried about systems accidentally encouraging people to demonise summoning. It's why I like the idea of only summoning basic mooks in an unlimited way but limiting elites, heroes, and monsters. It's a healthy middle ground where everyone wins.
     

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