There was just announcement that there will be a tournament, so no rulepack, restrictions, etc. But knowing the club, there want be much banned stuff, so I want to prepare beforhand. Allegiance: Seraphon Mortal Realm: Ulgu Leaders Engine of the Gods (220) Slann Starmaster (260) - General - Trait: Arcane Might - Artefact: Miasmatic Blade Skink Starpriest (80) Saurus Scar-Veteran on Carnosaur (240) - War Spear - Artefact: Sword of Judgement Saurus Astrolith Bearer (160) Battleline 10 x Skinks (60) - Boltspitters & Star Bucklers 10 x Skinks (60) - Boltspitters & Star Bucklers 10 x Skinks (60) - Boltspitters & Star Bucklers Units 3 x Skink Handlers (40) 1 x Salamanders (40) Behemoths Bastiladon (280) Bastiladon (280) Battalions Thunderquake Starhost (120) Endless Spells Balewind Vortex (40) Chronomantic Cogs (60) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 91 This is simple 2k Thunderquake with ScarVet on Carno. I cannot play summon spam list yet because don't have enough skinks (20 now and will get more till the end of Summer). And I don't really want. Thunderquake deal damage with double bastilladon. Slann casts spells/gather conjuration points to "return" killed units or summon what I have. Astro give rerolls to solar engines. Enigne heals\shoot d6 MW/resummon skinks when they die. Salamander is only for filling requirement purpose. Skinks fill battleline and jump on objectives. Starpriest is for bonus cast, vassal and venom for Carno. Carno serves as distraction and/or monster hunter. So can this list be competitive? Should I replace Carno with more endless spells? What is your opinion?