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AoS question about weapon stat lines

Discussion in 'Seraphon Tactics' started by ILKAIN, Jan 30, 2019.

  1. ILKAIN
    Terradon

    ILKAIN Well-Known Member

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    Members,

    I am evaluating a couple of different weapon options and am trying to figure out if it is better to have a 1 better to wound, or a -1 rend? specifically, with all other stats the same the weapon statlines in question are:

    4+/4+/-1/1
    vs
    4+/3+/-/1
     
  2. LizardWizard
    Skar-Veteran

    LizardWizard Grand Skink Handler Staff Member

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    It depends on the save value of the units are targeting. Against a unit with a 3+ the rend is better. Against a unit with a 5+ the extra to wound is better.

    Two additional things to consider:
    • Some units who are under the affect of buffs to their saves, such as the one provided by the Lord Castellant, are greatly hampered by rend -1.
    • Skeletons are everywhere in the meta. Rend -1 leaves them with only their Deathless minions save. You will almost double the number you kill by just having rend -1.
     
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  3. ILKAIN
    Terradon

    ILKAIN Well-Known Member

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    so does a 4+ save make them equal (assuming none of the specials you mentioned)?
     
  4. LizardWizard
    Skar-Veteran

    LizardWizard Grand Skink Handler Staff Member

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    If not equal they are nearly indistinguishable. You always end up with a fraction for the value. So who knows which side it would favor in reality.
     
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  5. Torxhol Drakescale
    Saurus

    Torxhol Drakescale Active Member

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    Ideally you can manage to pull out both, but faced with a choice I tend to go with rend.

    Edit: I can generally trust my own dice to carry me through the hit and wounds, and I find that messing with my opponents rolls can sometimes be more beneficial than buffing myself.
     
  6. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Another small thing to consider:
    If you know that you will face Nighthaunt on a regular basis, better go for damage. Rend doesn't work against them.
     
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  7. LizardWizard
    Skar-Veteran

    LizardWizard Grand Skink Handler Staff Member

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    There are lots of LoN running chainrasp hordes.
     
  8. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Yeah, that too.
     
  9. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    what a mistake from GW's part, to include the new nighthaunts into LoN...
     
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  10. Canas
    Skink Priest

    Canas Well-Known Member

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    As a general rule:

    Rend is more effective the better your opponent's save is.
    +1 to wound is more effective the worse your base-value is.

    E.g. -1 rend has a larger relative effect going from 2+ to a 3+ (going from 1 in 6 failed saves to 1 in 3, doubling how many fail) than it'l have going from a 5+ to a 6+ (going from 4 in 6 to 5 in 6, only increasing the failed saves by only 25%)

    This leads to the following funny looking table:
    - Good save, Bad wound (e.g. 2+ save vs 5+ wound): both will give roughly equal improvements
    - Good save, Good wound: Rend will be more effective
    - Bad save, Bad Wound: +1 to wound will be more effective
    - Bad save, good wound: both will again have fairly equal results
    - Save and Wound both at 4+: both are equally valuable (assuming no re-rolls or other nonsense of course)

    Where a "good" would be 2+/3+, and bad is 5+/6+.
     
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  11. ILKAIN
    Terradon

    ILKAIN Well-Known Member

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    that is definitely a funny looking table. thank you.
     
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