Hello all I've been trying to craft some competitive lists and the Thunderquake Starhost has some great force multipliers. I understand that some people love Salamanders, but are Razordons secretly underrated? Here's an example: Unit of 3 Razordon's (180) in the Thunderquake Starhost 3 wounds each, 4+ save (reroll), 10 Bravery, 8 inch move Average of 21 shoots, 3+ to hit (re-roll 1s when near Skink Handlers), 4+ to wound (reroll because of formation) = 10 to 14 wounds on average. gain -1 rend if within 6 inches of target on a 4+ you can "overwatch" any enemy unit that charged one of your units and ended 3 inches away. heals 1 or D3 wounds per round thanks to formation In my opinion their biggest weakness is their range, but they seem to A) fit the play-style of the Thunderquake formation and B) seem cost effective for some shooting and occasional overwatch. In my head you run this with two Bastiladons, a Engine of the God, a Slann and some large skink units to screen. What are your opinions?