1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Don't have enough monsters? Or just want to show off your painting skills. Why not try entering the Monster Mash! - Click here for more info.
    Dismiss Notice

AoS Reroll rerolls?

Discussion in 'Rules Help' started by IggyStarhost, Feb 26, 2018.

  1. IggyStarhost
    Chameleon Skink

    IggyStarhost Active Member

    Messages:
    183
    Likes Received:
    139
    Trophy Points:
    43
    Sorry, this is probably been awnsered before.

    But with the skink priest you can reroll all save rolls. And with the Slann’s ability you can rerolls save rolls in the shooting phase.

    Could you use both? Or is it just one rerolls for a save roll?
     
  2. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

    Messages:
    6,716
    Likes Received:
    10,895
    Trophy Points:
    113
    You reoll “save” rolls you can’t reroll “reroll” saves
     
  3. IggyStarhost
    Chameleon Skink

    IggyStarhost Active Member

    Messages:
    183
    Likes Received:
    139
    Trophy Points:
    43

    Reroll incepion :p So if I fail my priest rerolls. I cant use the slann’s commandability?
     
  4. Aginor
    Slann

    Aginor Fifth Spawning

    Messages:
    6,326
    Likes Received:
    9,114
    Trophy Points:
    113
    Negative, you can only attempt to roll a dice once.
     
  5. IggyStarhost
    Chameleon Skink

    IggyStarhost Active Member

    Messages:
    183
    Likes Received:
    139
    Trophy Points:
    43
    Makes sense. Really doubting about playing a priest, starpriest and a slann in 2k eternal starhost.

    But runnig all 3 of them kinda feels a bit much with overlapping abilities. Where I might just add some more Guards.



    The slann adds the constellation and 3 spells. But if I dont run the slann I can make the priest the general increase the odds of MoST to 75%. Which is kinda neat for the guards. And increase one group of guards to 15.

    Would you field all three of them? Or just the Slann or the priest with starpriest?
     
  6. Aginor
    Slann

    Aginor Fifth Spawning

    Messages:
    6,326
    Likes Received:
    9,114
    Trophy Points:
    113
    I think that the 2+ save of the Guards in an Eternal Starhost is good enough. The only thing that will rather easily chew through them are mortal wounds. and that's where the Slann can help, as he can at least work against the magical sources for mortal wounds.
     
  7. Killer Angel
    Skink Priest

    Killer Angel Well-Known Member

    Messages:
    3,220
    Likes Received:
    4,933
    Trophy Points:
    113
    Just keep in mind that the re-roll on saves granted by the Slann and the Priest are different: one works only vs shooting, the other one works always.
     
  8. IggyStarhost
    Chameleon Skink

    IggyStarhost Active Member

    Messages:
    183
    Likes Received:
    139
    Trophy Points:
    43
    Thats why I’m considering more bodies with 75% chance of a rerollable 2+. Make them almost only killable by mortal wounds. And take more off them to increase the mortal wounds buffer.

    But then again, unbinding helps with the mortal wounds also. But facing mostly SCE so I might be tunnel visioned.



    Yes, thats why the added value of the slann feels slightly less then normal. Lose 25% chance of Reroll all save rolls, in trade for gautanteed rerolls in shooting phase. Loose from the other gains from the slann.
     
  9. Aginor
    Slann

    Aginor Fifth Spawning

    Messages:
    6,326
    Likes Received:
    9,114
    Trophy Points:
    113
    Against SCE I think Summon Starlight is great (-1 to hit agasint Retributors kills their mortal wounds) and having a Slann cast it (using the trait) makes it better becasue he can achieve line of sight and the necessary range more easily. He can also use the Starseer's spell then.

    But one of the Slann allegiance abilites (the unbind) is basically wasted since SCE have no spells and that guy is still pretty expensive....

    Tough choice.
     
  10. IggyStarhost
    Chameleon Skink

    IggyStarhost Active Member

    Messages:
    183
    Likes Received:
    139
    Trophy Points:
    43
    Havent thought about line of sight. We actually play: you can see/shoot through own models. But not thought enemy models. Are we playing it completely wrong?

    Most important things:
    Can I protect my guards from shooting with skinks infront of them?
    Can my Razordons shoot over my skink screen?

    Is there a place where line of sight is explained?
     
  11. Aginor
    Slann

    Aginor Fifth Spawning

    Messages:
    6,326
    Likes Received:
    9,114
    Trophy Points:
    113
    LoS is one point at which my friend and I play a house rule actually.

    Rules as written:
    Own units block LoS, but models of the same unit don't, so two Skinks of the same unit don't block each other while they do block Razordons behind them.
    BUT if you can point a laser pointer and hit ANY part of both (shooting and the unit you shoot at) models with it at the same time, then there is LoS.
    That basically says: You can almost always hit. just measure line of sight to the tip of an enemy banner or something stupid like that.

    Rules as I play it: I take the base and imagine a cylinder that is as high as the model is, or a bit higher, and consider that solid.
    In fact: I am OK with hiding a slightly larger (one base size bigger) model behind such a screen, such as a Lord-Relictor behind Liberators or a Starpriest behind Skinks, a Necromancer behind Skeletons or a Megaboss behind some Ardboys (although that last one is a stretch as there are two base sized between those).
    I also don't count bases. I don't want to punish people for putting their heroes on large rocks (Abhorrant Ghoul King for example, or my friend's awesome Megaboos who is standing on a huge rock).
    So if you want to check if LoS is there between models, you check if the models are standing in base to base contact. And don't fight about a millimeter or two. Shooting is strong so when in doubt, say it is no LoS

    It is a bit of a common sense approach so you have to talk about it with your opponent so everybody is clear about it.
    I am almost sure you could even make a general rule based on base sizes what can hide behind what. And that's what GW should do. LoS rules in AoS are a mess. :(
     
  12. IggyStarhost
    Chameleon Skink

    IggyStarhost Active Member

    Messages:
    183
    Likes Received:
    139
    Trophy Points:
    43
    Bummer it aint clear. Does anyone know what they do at tournaments? Cant imagine you’ll discus it with every opponent.

    Would really add to the value of skinks if they can block shooting for their saurus buddies!
     
  13. Aginor
    Slann

    Aginor Fifth Spawning

    Messages:
    6,326
    Likes Received:
    9,114
    Trophy Points:
    113
    Skinks blocking Saurus doesn't work. That would even feel wrong to me. Blockin LoS to a hero (such as a Starpriest behind Skinks) would be OK but not a Saurus unit.

    In tournaments they use the silly Rules as written as far as I know. Which is one of the reasons why shooting is so strong.
     
  14. IggyStarhost
    Chameleon Skink

    IggyStarhost Active Member

    Messages:
    183
    Likes Received:
    139
    Trophy Points:
    43
    Ouch! Well atleast my friend cant bubblewrap his Vanguard rapor snipers. He needs line of sight too I guess. If he can shoot me, can shoot them. Guess the raptors will be staring down at my Bastiladon
     
  15. Aginor
    Slann

    Aginor Fifth Spawning

    Messages:
    6,326
    Likes Received:
    9,114
    Trophy Points:
    113
    Yes. As long as you don't have something really big to hide behind, such as a Stegadon or Bastiladon, they will be able to shoot you.
     

Share This Page