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AoS Saurian legion, 2000

Discussion in 'Seraphon Army Lists' started by Buldi, Dec 31, 2016.

  1. Buldi
    Saurus

    Buldi Member

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    I have a lot of mortal wounds in my neighrobhood. The lizardmen, once unstopable, suffered some defeats. Here i post some ideas to change the tides of war.

    Leaders
    Saurus Sunblood (120)
    - General
    - Trait: Tenacious
    - Artefact: Obstinate Blade
    Skink Starpriest (100)
    Skink Starpriest (100)

    Units
    Saurus Warriors x 40 (400)
    - Club
    - Battleline
    Saurus Warriors x 10 (100)
    - Club
    - Battleline
    Saurus Warriors x 10 (100)
    - Club
    - Battleline
    Ripperdactyl Riders x 6 (280)
    Kroxigor x 6 (360)
    Salamanders x 2 (120)
    Salamanders x 2 (120)
    Skink Handlers x 3 (40)
    Skink Handlers x 3 (40)

    Battalions
    Sunclaw Starhost (80)
     
    Bowser likes this.
  2. Bowser
    Skink Priest

    Bowser Well-Known Member

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    I like this build, not the expected build but solid. You get an extra artefact because of the batallion, so I would throw a phoenix stone on a starpriest. Definitely would be good against most armies, but you might have trouble with shooting armies or monster mash armies.
     
  3. Buldi
    Saurus

    Buldi Member

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    I ussualy play against stromcast eternals (Grymm's brotherhood), vampires (zombie dragon, arkhan), beastclaw riders. Guard is pretty useless right now.

    Edit: forrgot to mention one thing. We are always playing one of the scenarios for pitched battle. A static defence is mostly not the best idea.
     
    Last edited: Jan 1, 2017
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  4. Buldi
    Saurus

    Buldi Member

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    Before i will test them in battle, here is another option i am considering:

    Leaders
    Saurus Oldblood on Carnosaur (320)
    - General
    - Trait: Legendary Fighter
    - Artefact: Phoenix Stone
    Saurus Scar-Veteran on Carnosaur (260)
    - War spear
    - Artefact: Relic Blade
    Skink Starpriest (100)

    Units
    Saurus Knights x 5 (120)
    - Lance
    - Seraphon Battleline
    Saurus Knights x 5 (120)
    - Lance
    - Seraphon Battleline
    Saurus Knights x 5 (120)
    - Lance
    - Seraphon Battleline
    Ripperdactyl Riders x 6 (280)
    Salamanders x 2 (120)
    Salamanders x 2 (120)
    Skink Handlers x 3 (40)
    Skink Handlers x 3 (40)

    Behemoths
    Bastiladon (300)

    Battalions
    Firelance Starhost (60)
     
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  5. Bowser
    Skink Priest

    Bowser Well-Known Member

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    This should do quite well against the armies you normally play against. I can definitely see you taking some scenarios with this.
     
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  6. Buldi
    Saurus

    Buldi Member

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    Ok,here is a riddle. We take the second list (will be testing it tommorow,i think), ditch the bastiladon, add two sunbloods and change the batalion for bloodclaw. What option (firelance or bloodclaw) you think is better?
     
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  7. Bowser
    Skink Priest

    Bowser Well-Known Member

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    Bloodclaw is better in my opinion, so many buffs and synergies that you can use to your advantage.
     
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  8. Buldi
    Saurus

    Buldi Member

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    Done some testing. The most fun matches was against ogres/beastclaw. This opponent is good, have a nasty army, so i need to go big or go home. After some analisys, i came up with this:

    Leaders
    Slann Starmaster (260)
    - General
    Engine of the Gods (240)
    Skink Priest (100)
    - Priestly Trappings
    Skink Starpriest (100)

    Units
    Skinks x 10 (80)
    - Meteoric Javelins & Star Bucklers
    - Battleline

    Skinks x 10 (80)
    - Meteoric Javelins & Star Bucklers
    - Battleline

    Skinks x 10 (80)
    - Meteoric Javelins & Star Bucklers
    - Battleline

    Ripperdactyl Riders x 6 (280)
    Chameleon Skinks x 10 (240)

    Behemoths
    Dread Saurian (400)

    Battalions
    Shadowstrike Starhost (120)

    Total: 1980/2000

    Now we have a few combos here. The most important is the dread saurian. The priest will be focusing on him, giving rerolls. The starpriest will use serpent staff and cast summon starlight. Slann give the big guy shield. Skinks are for screening. The result? 2+ rerolable save, -1 to hit against, on a 6 to wound 2*d6 damadge.
    Second combo is the shadowstrike. With it a am mobile and have a solid way to capture points. One chameleon skinks unit and one regular skinks are part of the batalion. 6 rippers should be the solution for ranged enemy units.
    The third combo ismthe slann+engine. Aiming for the mortal wounds here. A good source of ranged damadge. Killing heroes and stuff.
    Thoughts?
     
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  9. Bowser
    Skink Priest

    Bowser Well-Known Member

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    I like this list. Great combos. I might switch out one of the skinks for some saurus, just to get some hitters or at least shield for the slann. But the skinks might work better to draw people in.
     
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  10. Buldi
    Saurus

    Buldi Member

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    Well, skinks will keep up sith saurian, thats why i chose them. Maybe i'll switch one unit, but not for hitting power- that will come from another sources.
     
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  11. Divinor
    Cold One

    Divinor Member

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    I've also been experimenting with a similar list. I've found the EoTG to be fairly decent at putting out mortal wounds, even without the Slann.

    Also, I believe Shadowstrike to be an extremely powerful battalion in matched play. I don't think I'll be taking it out of my list any time soon.

    -Div
     
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