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AoS SERAPHON OFFENSIVE ARMY

Discussion in 'Seraphon Tactics' started by Lordmariskal, Jan 18, 2016.

  1. Lordmariskal
    Jungle Swarm

    Lordmariskal New Member

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    Dear Friends,

    I have followed with success the advice from BAINBOW, KILLER ANGEL and OTHER COLLEGUES regarding defensive seraphon armies based on eternal Host, Eternity Warden, Astrolith Bearer and Kroak among others units.

    I kindly request your ADVICE on designing an OFFENSIVE army list using, if posible, AZYR at 50 points level.

    I want to try an offensive play style but I am having difficulties to come up with a well rounded list.

    THANKS IN ADVANCE!

    Lordmariskal
     
    Last edited: Jan 18, 2016
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  2. Bainbow
    Bastiladon

    Bainbow Well-Known Member

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    For a good offensive army, you want to take everything we told you about a defensive army and invert it. Instead of focusing on spamming Guard, you want to spam Warriors. Instead of pairing them with an Eternity Warden, have a Sunblood lead the warriors. Instead of Kroak, use a regular Slann Starmaster. Instead of rounding it out with support for your infantry, you want support for your Slann's casting rolls if you have the points to spare.

    One of the biggest differences here is that your saurus leader, unlike the Eternity Warden, has a Command Ability. And importantly, it's a very good one. Making your Sunblood your general instead of your Slann may seem weird at first, but the Sunblood's ability is ideal for systematically wiping out units. Just pick an enemy unit, get rerolls against that unit, ruin that units day with all your firepower, then pick the next unit. You want to use this ability to break down your opponent's lines one unit at a time. Of course it goes without saying, keep your Sunblood out of combat. A total tank he may be, but you need that Command Ability for its brilliant power and if he dies then you lose it forever.

    The rest of your army is not so irreplaceable. Your Saurus will die. A lot. But that's okay because unlike Guard these guys are easy to summon. A basic summon will net you ten back from the grave, but if things start getting out of hand then you want to be able to summon 20 with the upgraded spell. Rolling high enough for the upgrade can be a challenge, but there are a lot of modifiers to take advantage of. Firstly making use of the Sage's Staff constellation is great because that nets you an auto +1 to all Casting, and the Great Drake constellation is useless because your Sunblood should already be netting you rerolls To Hit. A Starseer also works great as a supporting mage, using its Curse of Fates on the Starmaster to net it another single-use +1 modifier to any roll, best used on summoning (and the general rerolls you can get from the Starseer's Cosmic Herald ability is useful in any army.) If you can find the funding for an Astriloth Bearer then you get another +1, while the Astriloth may seem rather weak as its rerolls To Hit are useless as the rest of the army will run out of range and the Sunblood grants them anyway, the +1 To Casting that it globally gives to your army is actually very powerful as it goes on to stack with the rest of the modifiers you're getting. Lastly, and this one is down to luck, but if you can find some Arcane terrain then you can camp your Slann on top of it for a final further +1. This adds up so that instead of needing an 11 to summon 20 Warriors, you only need a 7. When you factor in the rerolls that the Starseer can give you for your casting, this becomes relatively easy to pull off, allowing you to just resummon your hordes faster than your enemy can kill them. Not to mention that the Astriloth bearer grants bonus spell range, allowing you to summon and support your front line from much further away.

    If you can afford it, an Eternity Warden can be of great help to safeguard your Slann. While it may not do as much as it does in a defensive army, it can be resummoned if it dies and can really save your Slann's neck if somebody tries to cut your summoning off.

    Finally, it's debatable on whether or not you should take the Sunclaw Starhost battalion. Personally I'd recommend against it as it forces you to divide your troops up into smaller units that will likely get killed very quickly anyway because you expect your Warrior to die like Skaven because they can just be resummoned, which loses them the Sunclaw buffs anyway. While in a bigger unit they can net their horde bonuses with the Ordered Cohort ability, getting bonuses To Hit and even to their Attacks if you have enough. Oh, and I'd recommend spears for them, you may find it harder to wound but the extra range will let you make more attacks, and the rerolls that the Sunblood offers makes extra attacks very desirable, but that's a more debatable choice, you should be fine with either. And don't forget that a Mystic Shield can do wonders for your Warriors, that +1 Save will make a huge difference and their shields are very powerful once you hit a 4+ Save. Oh, and don't forge the Wardrums. Every unit must have Wardrums, they will be how you make it across the battlefield to catch your enemy.
     
  3. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Can I just ask how much do you play?

    I ask because your knowledge just has me gob smacked every time I read one of your replies.
     
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  4. Bainbow
    Bastiladon

    Bainbow Well-Known Member

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    Not too much, actually. I play a very very casual game most Saturdays for a couple of hours, and a bit more competitive level of play on Wednesdays for a couple hours too, but really that's it. My focus in the game is and always has been "I want to meet up with my friends and be social at the GW" rather than "I want to get competitive." But AoS just seems to resonate with me, for whatever reason.

    Got to say though, it's extremely kind of you to say that.
     
  5. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Were do you meet at GW Manchester?
     
  6. tom ndege
    Skar-Veteran

    tom ndege Well-Known Member

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    That's quite a lot compared to the quantity of time I can spend on playing... Two games a week or even more... I'm jealous! :p
    But that's it if you have small kids and a wife... And work - learn in a city two hours away... ;)
     
  7. Bainbow
    Bastiladon

    Bainbow Well-Known Member

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    The Arndale Centre, there's a rather roomy GW in there just beside the food court. Full games on Wednesday from 6pm, more casual team battles on Saturdays at 2. There's also stuff on other days that I don't attend.

    Yeah, but it's not as if I power-game or whatever, that's what I'm trying to say. I sort of die inside whenever somebody calls me one, internally screaming "no, I'm normal, I just want to hang out and play games, don't ostracise meeee!" Besides, I live right near the shop so it doesn't take much time.
     
  8. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    I know the shop well I might come over one Saturday with my son and introduce myself and watch you play if that's ok?
     
  9. Bainbow
    Bastiladon

    Bainbow Well-Known Member

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    Of course, you don't need my permission to come over. Anyone's welcome. I'll probably be playing Skaven, maybe some Stormcast.
     
  10. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    I know that but you might find it a bit weird when some old block is peering over your shoulder :D, I could bring a few painted models for you to look at.
     
  11. Bainbow
    Bastiladon

    Bainbow Well-Known Member

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    Do whatever makes you more comfortable, really. Besides, I put up with so much weird stuff in my daily life that I don't think you could ever weird me out by just observing a game.:p
     
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  12. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Bainbows advices are excellent.
    Of course, you can field an aggressive army even playing something totally different.
    Given that, IIRC you were building an army around shadowstrike starhost (one of our most aggressive and effective weapon, is sudden strike from unstoppable glass weapon) and thunderquake starhost... without thinking too much there's this (it can be surely improved):


    For a starter, pick a Shadowstrike starhost (use the starpriest because it's a wizard and so can cast also d3 mortal wounds), a unit of 3 ripper and 2 units of 5 chama skinks each.
    With AZYR, it's 11 points

    Then pick Thunderquake starhost (bastiladon with searing beam, Stegadon with skystreak bow, EotG, a unit of 6 kroxy) it's 29 points.

    Take two Slann Starmasters (10 points, you have 18 points in heroes, so you're under the limit of 20).

    Your first turn.
    tnx to stealthy advance, the starpriest moves before hero phase.
    Hero Phase: You will have the Great Drake; using the starpriest as arcane vassal, the two slanns summon 4-6 units of salamanders wherever they want, and the starpriest will cast Arcane Bolt. Roll for the EotG and see what happens.
    Move: the shadowsrike appears (in the best position for killing a couple of enemy's key units), the Thunderquake advances, and so the Slanns
    Shooting: all the units of sallies, the skystreak bow, the searing beam and the chama skins will shoot.
    Charge: the rippers say hello.

    At the end of the turn, you should have wrecked a good portion of the enemy's army, and the Thunderquake formation (that must be savage) will be ready to enter CC.
    In the next turn, summon to replace losses of the sallies, but anyway shield the first wave of the Thunderquake (6 kroxyes, with save at 3+ rerollable that can regenerate, should handle almost anything) and cast some arcane bolts. Then shoot again and charge with the kroxy.
    I doubt something dangerous will be still alive after this, but in case, the 3 dinosaurs will end the job.
     
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  13. Bainbow
    Bastiladon

    Bainbow Well-Known Member

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    I don't think that Skink armies are aggressive. To me there are three kinds of armies: defensive, aggressive, and fluid armies. The Shadowstrike army is a good example of a fluid army, one designed around maneuverability and control of the battlefield. I think that while it is a powerful army, it lacks the raw strength that would make up a proper aggressive army, if that makes sense. Because for a large portion of it you'd be focusing on positioning your troops so you don't get hit with a counter attack, rather than just running in and punching your enemy's army in the face.

    The Thunderquake Starhost is a wonderful addition to any army, however. It really can fit any role. Though I think it should only be added after you've perfected your core force in the army.
     
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  14. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Skink army "per se" it's not aggressive... the shadowstrike, however, is (IMO, of course).
    It put fear in the enemy, that will try to protect its weak spots from the rippers that will appear out of nowhere.
    The shadowstike it's there only to kill / weaken something problematic and to put the enemy in a psycological bad position. That formation alone cannot resolve the game... the really aggressive part is played by the other 3/4 of the army, and by the summoning. If you suddenly put in the field 5 units of sallies, able to strike, it will hurt a lot (in Azyr, sallies and Spinodons, come with handlers)
     
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  15. Bainbow
    Bastiladon

    Bainbow Well-Known Member

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    True, but my main concern is the points limit that this lad is under. This Shadowstrike build you're showing off feels more like support than core. If he can find the points then I say go for it, but I feel like some saurian army should serve as the base and core for this aggressive army.
     
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  16. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    I cannot disagree.
    The only thing I can say, is that I don't know exactly what Lordmariskal can field.
    Judging from his previous thread, I know he's got a Slann, a Saurus oldblood on Carnosaur, Rypperdactyl Riders x 3, Chameleon Skinks x 10, Stegadon, EotG, 10 Temple Guards... so I tried to follow that.

    And after all, you have warriors and sunblood, so it was fun to propose something totally different. ;)
     
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  17. Bainbow
    Bastiladon

    Bainbow Well-Known Member

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    Very true.:D
     

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