Both new to the game so didn't play formations etc Seraphon Skink starpriest (100) Scarvet on coldone (100) Basilidon (300) 5 Chamo skinks (120) 10 Guard (200) 20 Skinks (160) Stormcast 15 Liberators (300) Lord celestant on dracoth (220) some healer guy ? 5 judicators (160) 3 flying guys ? I won deployment and set my units up far left my opponent mimicked me and set a wall up from left to right with his Lord in the middle. Turn 1 I let him go first to see what he did, he pushed everything forward and towards my left side, his lord stayed still, he shoots with the 3 flying guys and does nothing. My scarvet sits waiting for his Judicators until turn 5, I place my chamo skinks just in range and to the right of his lord hoping he takes the bait next turn, I move all my skinks right and push my guard and priests into cover basilidon moves up 5 ready to shoot. I shoot with both units of skinks and kill one Liberator, basti shoots at the healer guy and does 2 wounds, chamos shoot at his lord and do 1 wound. Turn 2 He wins and keeps coming forward, his judicators are in a bad place so can't do anything, his lord moves within charging distance of the Chamos, Liberators are all set to charge my guard, shooty flying guys stay behind the liberators, he shoots with his shooty guys and does nothing to the guards, they are on +2 save! Lord shoots his wotsit and kills 3 Chamos, he charges and kills the other 2, Liberators charge my guard but he only make it with 2 units. He whacks my guards with his Liberators inflicting 6 wounds, all saved! I return and smack them on the head and take out 2, he looks pissed at this point. My turn Mystic shield on Guards, tick, I shoot all the skinks into the liberators killing 2, I shoot the beam into the flying guys killing 1, I then pile in my guards and kill 3 Liberators, 7 down out of the 10 he returns and does 4 wounds all saved again! Turn 3 I win, I shoot the beam at the flying guys killing 1, I shoot the skinks into the healing guy causing 2 wounds! come on, I reposition my 10 guard and pile into the remaining Liberators, Melee and I kill all 3. He moves the remaining 5 Liberators to charge my skinks and moves the judicators up by running but these guys do nothing all game, the lord moves to target my Guard as does the healing guy, he shoots the remaining flying guy at my guard Failed! Lord casts a wotsit and does 2 mortal wounds, healing guy heals himself up. He charges my skinks with the Liberators, the lord charges my guard, melee he goes first with his lord and does nothing to the guard +2 save woot, I pick my unit to attack with and I choose the skinks and use wary fighter and pull back 8 he is in dismay that such a cheap unit are so hard to kill, a wasted charge! Turn 4 I win again, shield on guards tick, I run with all my skinks, 12 and 11 so they are well out of range, I pull back the basti 5, I shoot the skinks at the liberators killing 1, I shoot the basti at the lord 2 wounds, I pile in with my guard on the lord 1 wound, he returns killing 1. He moves the judicators within charging range of my Scarvet, shooty guy moves up to fire at the guard again, healing guy fires a lightning bolt and does nothing, Lord attacks guards doing nothing +2 save! At this point he declares he has to go so we call it a draw! We quickly talk about what happened and he can't believe how good skinks are and how tough Guards can be I ended up losing 9 guards only. We are playing again tomorrow but he will be after me from the start he is bringing more shooty flying guys so I'm considering dropping the skinks and taking warriors and a Sunblood.