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AoS Should I go 10/30 or 20/20 on javelin/boltspitter Skinks?

Discussion in 'Seraphon Tactics' started by DarkStar5758, Jan 9, 2019.

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Should I go 10/30 or 20/20 on javelin/boltspitter Skinks?

  1. Make 10 of both

    2 vote(s)
    25.0%
  2. Make 20 with boltspitters

    6 vote(s)
    75.0%
  1. DarkStar5758
    Jungle Swarm

    DarkStar5758 New Member

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    I currently have 10 of both Skinks with javelins and boltspitters and have another box of them on the way but I'm not sure whether it would be better to add 10 to each unit to give them both +1 to hit or go all in on the Boltspitters for +2 to hit for them.

    If it helps, I'm currently trying to build towards a Shadowstrike Starhost and my current inventory is:
    1x Lord Kroak
    1x Skink Starpriest
    1x Skink Priest
    10x Skinks w/ javelins
    10x Skinks w/ boltspitters
    5x Chameleon Skinks
    3x Skink Handlers
    1x Saurus Scar-Vet on a Carnosaur w/ spear
    1x Saurus Scar-Vet on a Cold One
    1x Saurus Sunblood
    1x Astrolith Bearer
    10x Saurus Warriors w/ spears
    5x Saurus Knights w/ lances
    1x Bastiladon w/ solar engine
    1x Razordon
     
  2. GuaDan
    Cold One

    GuaDan Active Member

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    I would go full in on the spitters.
    Currently the only way to make skinks significant damage-wise is the 40 man boltspitter blob, but their main use remains being quintessential supreme chaff.
     
  3. Canas
    Skar-Veteran

    Canas Well-Known Member

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    Spitters win on account of their added range. Not that either is going to do any significant damage anyway, but at least they can try from a bit further away.

    I mostly just build the javalins on the side. Seeing as each box comes with 24 of the things anyways I build 20 spitters and 4 javalins. If ever javalins get a buff I'l be prepared :p
     
  4. Aginor
    Slann

    Aginor Fifth Spawning

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    I would also go for only Boltspitters.
     
  5. serafellow
    Skink

    serafellow New Member

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    I’d go for bolt spitters. I have all my skinks with boltspitters and they are pretty good at poking at things from range, and occasionally doing a wound or 2. They can actually do well(ish) against 6+ save things like Beastmen chaff.
     
  6. Vexcor
    Cold One

    Vexcor Active Member

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    is it possible to give skinks boltspitters and shields?
    Because in the Warscroll there is a melee combat table for boltspitters and for clubs, so can you choose between clubs and shields?
     
  7. serafellow
    Skink

    serafellow New Member

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    Yep that is perfectly legal. And my preferred loadout!
     
  8. Torxhol Drakescale
    Skink

    Torxhol Drakescale Member

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    I always preferred javelins for the better wounds, because I tend to use them as roadblocks in bricks of 20, so 8 inch move with a 4/4 shooting attack is a pretty threatening roadblock.
     
  9. Vexcor
    Cold One

    Vexcor Active Member

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    i like javelins a lot, the only bad side is that LoTaS set up 9 inch away :(
    just 1 inch more and it would be awesome!
     
    ILKAIN likes this.
  10. ILKAIN
    Kroxigor

    ILKAIN Active Member

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    Maybe we can hope for that in our new book... whenever we get it :(
     
  11. Aginor
    Slann

    Aginor Fifth Spawning

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    IMO the better range of the boltspitters more than makes up for the lower damage.
     
    GuaDan likes this.
  12. ILKAIN
    Kroxigor

    ILKAIN Active Member

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    SO I did some testing based on reading some stuff on here, played 4 games this past weekend, varying points, all games summoning/shadowstrike focused builds. played Sylvaneth, SCE, Death (Vampires) and Slaves with an Archaeon. for the layout of my skinks I went with Boltspitters and shields for the 40 man block I used in the battalion, to give them range and durability, expecting to use them as a more than one turn screen or objective holders. For the skinks I summoned in, I gave them clubs and spears, and used them basically as speed bumps. those speed bumps took the undercarriage out of a lot more than I expected. was able to keep archaeon off two objectives two waves of ten skinks armed this way... which kept him in range of the Bastilodon shooting him (from 20 inches away cuz that three headed beast is terrifying lol) didn't kill the archaeon because he ended up realizing I was doing serious damage, (a good 5/6 done by the speed bumps!) and pulled him out of range in round 5.

    TLDR spears and clubs are a good idea for summoning chaff if you can control that they are going to do the charge not be charged. still prefer boltspitters and shields for the large "list" units to protect against losses( battleshock too) and hold what they need to hold/Losat and shoot that round.
     
  13. Killer Angel
    OldBlood

    Killer Angel Prophet of the Stars Staff Member

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    I tend to use boltsplitters.
    When you shoot with javelins you are basically in melee… and if your skinks block is enough threatening, then the enemy is not going to let you use wary fighter.
     
  14. Torxhol Drakescale
    Skink

    Torxhol Drakescale Member

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    I tend to use javelins to support my warriors in the sunclaw, generally 20 man bricks. an extra 20 attacks at a 4/4 isn't bad.
     

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