So, total noob question probably. But is the ability of Wary Fighter on a Skink the same as retreating? Which means you can't shoot or charge? Or can you get out of combat and shoot in your turn?
You can wary fighter out of a combat and do everything as normal in your next turn. It's a very strong ability
Ok. Still a little confused using this ability in a few scenarios.. because it says when its your turn to pile in and attack. 1..I shoot.. charge and wary fight..no attack.. what's the benifit of this move. 2.. enemy charges attacks. Then instead of retaliating you wary fight again foregoing your atyack.. again whats the advantage. 3 i shoot .. charge attack. Wait on retaliating then they have thier shoot melee then i wary fight out.. shrug... Am i missing something. Whats so good about this ability. I get the fact you can pull out of combat and finish your turn on an objective to get that turns point. But most likely your dead next charge.. I've read many different interpretations of this ability . Some say it wastes an enemy's charge but i cant see how as the ability activates on your pile in and attack not the enemy's. Any clarification would be fantastic. Sry for what seems to be a dumb questiin
It's depend how you play it. If you enemy charge at your skinks, that don't mean that they attack your skinks first. So, you have the opportunity to wary fight before they attack, and so waste their charge and don't receive any attack this turn. It all depends which units will attack first.
Yes, of course. After, it really depend of what you want to do, how do you want to play, the scenario, how your opponent play, and everything.
I thought the rule is when its your turn to pile in.. So if an enemy charges he piles in before you do or am i reading this wrong. Also if you charge do you get to melee then wary out before enemy gets attack. Or you have to wait until next turn
When you charge and it's successful you then pile in, so say your enemy charges with 2 units and they are both successful, eg, Unit1 charges Warriors Unit2 charges Skinks he chooses to attack with unit1 he piles in and attacks your warriors, it is then your turn to attack so you don't pile in and attack with the warriors as Unit1 has attacked and can't hurt warriors anymore so then you use wary fighter instead of pile in and move out of pile in range on Unit2 Does that make sense?
Hmmm i must be understanding the rules wrong then.. i thought each combat is resolved individually unless it is a multiple attack on 1 unit.
Don't feel stupid, each combat is resolved individually but you can choose which unit to resolve, because your opponents attacks say your warriors does not mean you have to resolve that combat first, you can resolve any unit that has not been resloved so it is allways beneficial to resolve a combat against an opponents Unit that has not attacked giving you the first attack on said unit.
Like @Crowsfoot said. Everyone have doubt when playing. And the wording for the rules, warscroll and other aren't always clear. That why there are so much FAQ, discussions, question, etc. about.
So if there's 2 different combats going on at different locations you can choose who retaliates 1st? Our only if its multi combat 2v1 etc. So if i have 2 unit's of 10 skinks each in different locations. Your saying 1 gets attacked and the other can wary out but the other is stuck in combat
Correct But your never stuck in combat with Skinks you can all ways wary fighter out if you have space
That makes it more clearer ty crow . I think i got confused because i thought that all combat its resolved individually as it happened. I didn't realise that you could choose who retaliate on the entire game board. I thought choosing who retaliated was only in reference to 2v1 situations
Pretty much. the only way you gain nothing from wary fighter, is if the enemy makes just a single charge with one unit, and charges a unit of skinks, wiping them out.
Yep that's what Archie did with his Plague Bearers. http://www.lustria-online.com/threads/seraphon-v-maggotkin.21368/#post-240036