T2 DoK: The Slann is a tasty target that a unit of Khinerai can’t resist. They descend and throw their javelins, but thanks to Miasmatic Blade and Save rolls, only 3 wounds are taken. The lone Knight from the Heavens and the remaining Rippers are dispatched without effort. His Warlocks on the other side of the board have suffered two losses and retreat, but are relieved by the 10x Sisters of Slaughter, who kill one Knight. The damaged unit of Witch Aelves run and charge into the fresh unit of Knights and annihilate them. T2 Seraphon: The Slann General knows death surrounds him and teleports back to safety behind Skinks on my left side of the board. The remaining Oldblood and Razordons in the Heavens descend, Oldblood ready to engage the Cauldron and Razordons for the 13x Witch Aelves that have already laid waste to two other Seraphon units. The Slann uses a CP to allow the Oldblood to fly and 4 CP are spent on the Oldblood’s Ancient Warlord. However, his charge roll will not get him into the Cauldron and he instead slams into the Sisters of Slaughter, killing 8. The Razordons manage 2 kills on the Witch Aelves. I summoned in 5x proxied Chameleons and hoped for a double turn to drop them on his right objective that only had the retreated 3x Warlocks on it. T3 Seraphon: The desired double turn! The Oldblood is ready. Still unwounded, he charges into the Cauldron, blessed by Serpent’s Staff, 1x Ancient Warlord, and Summon Starlight cast on the Cauldron. His attacks tear into the Cauldron and 11 wounds are inflicted… EXCEPT I missed 3 additional wounds due to not factoring Serpents Staff on the Jaws attack that made it through. I realized this soon after and it was a frustrating blow, as I would have completed the secondary mission I had rolled for to kill the enemy general. The Chameleons appeared from the shadows and gained control of his right objective, but I forgot to shoot with them! The Razordons managed one more kill and the Slann summoned in 10x more Skinks to maintain objective control, as I wanted to at least not hand DoK a major victory. T3 DoK: The Cauldron had dispatched the Knights and Oldblood that had charged it. The remaining Khirenai flew down from the skies and attacked the summoned units, hoping to kill enough to gain control of all 4 objectives. Amazingly, 2 of the 10 survived and in my retaliation, I used Wary Fighter to move the other unit of Skinks out of combat, but within control range. My right objective had fallen into his hands, however, as the lone unit of Skinks on it were halved by the Khirenai and Warlocks advance and ranged attacks. The timer had sounded by now and the game was done. Minor victory for Daughters of Khaine. Post-game Analysis: I’ve gotten more aggressive in my play style and while I enjoy it more, I need to temper it with better decision making. The ScarVet should not have come down when he did, as it was easy pickings for the Witch Aelves. Had he remained in the Heavens, I could have brought him down later to possibly take out the remaining Witch Aelves the Rippers left on the board. While it was dumb to forget shooting with the Chameleons, even if they had managed to inflict 6 wounds on the Warlocks and kill the unit, he would likely have just used one of the units of Khirenai to come in and wrest control of the object, still denying me a minor victory. Stay tuned for Battle 2!