1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AoS Summoning - Can you summon a unit of 20 skinks?

Discussion in 'Rules Help' started by Furnus, Feb 1, 2019.

  1. Furnus
    Saurus

    Furnus Member

    Messages:
    53
    Likes Received:
    36
    Trophy Points:
    18
    Hi,

    The question is more or less in the title:

    Let's say you have 18 conjuration points.

    Can you summon one unit of 30 skinks, or 'only' 3 units of 10?
     
  2. Nart
    Carnasaur

    Nart Well-Known Member

    Messages:
    1,394
    Likes Received:
    2,795
    Trophy Points:
    113
    Number of models in everey summoning unit is fixed, so no, you can summon only 3 units of 10 skinks, but not one of 30. Only exception is Engine of Gods which gives you a unit of 20 skinks.
     
  3. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,130
    Trophy Points:
    113
    Yeah unfortunately that doesn't work.
    I'd like to be able to summon 40 Skinks. Just so my opponent doesn't know what I will do when I start hoarding points.
     
  4. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    14,937
    Likes Received:
    32,863
    Trophy Points:
    113
    ...and this is one of the things that I hope GW will "fix".
     
  5. Villads
    Jungle Swarm

    Villads New Member

    Messages:
    4
    Likes Received:
    2
    Trophy Points:
    3
    I cant find anything, anywhere in the armybook about conjuration points. Can anyone guide me to it, it sounds interesting....
     
  6. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    14,937
    Likes Received:
    32,863
    Trophy Points:
    113
    The summoning mechanic has been introduced by the general's handbook 2018

    Basically, we can summon units for "free" with a Slann on the battlefield.
    a Slann can cast normally up to 3 spells each turn.
    if you forego to cast a spell, you gain 3 conjuration points. Obviously, if you forego all 3 spells, you accumulate 9 conjuration points... 10 if the Slann is the general.
    These points can be increased by other things (Astrolith bearer, endless spells and so on).
    For example:
    with 6 points you can summon 10 skinks,
    with 12 points you can summon 3 ripperdactyls,
    with 24 points you can summon a Oldblood on Carnosaur
     
    Villads likes this.
  7. Villads
    Jungle Swarm

    Villads New Member

    Messages:
    4
    Likes Received:
    2
    Trophy Points:
    3
    Is this something you in general would prefer over casting spells?.... sorry if it's a stupid question or if im asking the wrong place, im fairly new to the univers.......
     
  8. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    14,937
    Likes Received:
    32,863
    Trophy Points:
    113
    Yeah, on paper it seems you sacrifice a lot, as spells are really important… but:

    1) actually (with the increased range for unbind attempts and items that negate casting) it's harder to cast spells, so in the end you will cast only the ones that really matter.
    2) the ability to bring on the table the unit you need in that precise moment, in the place it serves you better, it's huge. It gives a fantastic, tactical flexibility that is actually one of our main advantages.
     
    Villads likes this.
  9. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

    Messages:
    2,228
    Likes Received:
    2,864
    Trophy Points:
    113
    I usually cast 1 spell a turn (usually Summon Starlight or my endless spell if i have one) and then forgo the other 2 for summoning points. Let's you snag a unit of 10 skinks every turn, with the potential to hold onto them and get something a little beefier if needed.
     
    Villads likes this.

Share This Page