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AoS Sunclaw 2000

Discussion in 'Seraphon Army Lists' started by Tizianolol, Mar 14, 2018.

  1. Tizianolol
    Temple Guard

    Tizianolol Active Member

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    hi all, maybe is strange but it can work

    Slann 260
    - ability that know priests spells
    Astrolith 160
    Sunblood 120
    2x10 saurus 200
    40 saurus 360
    2 bast 560
    4 razo 160
    Handlers 40
    Sunclaw battalion 130
    Tot1990

    What do you think? :)
     
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  2. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Looks like it could work. The 10xSaurus units probably won't do much but they are dangerous enough so the enemy can't ignore them, and they can claim objectives or so.
     
  3. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Do you need the handlers with the Razors? you could add another Razor
     
  4. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I agree that handlers are probably not worth it for Razordons. Especially if they are near the Astrolith Bearer.
     
  5. Tizianolol
    Temple Guard

    Tizianolol Active Member

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    ye i thought about that.. maybe better 1 razo more , im planning to use him to def objectives . anyway i think i gonna test that. i think on paper this battalion is under rated xD
     
  6. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    It placed high in a tournament a few months ago, Sunclaw can definitely be strong!
    Although IIRC that list had a scary amount of 100 Saurus Warriors or so in it, so it played a bit differently than yours.
     
  7. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Just btw. this is another Sunclaw list that I found somewhere a while ago.
    Might be inspiring.

    I copied it into my repository because I found it interesting that they used a Oldblood as well, to get the wound rerolls I guess, and of course a Starpriest for the Serpent Staff. No Priest though which is a pity because the save reroll is also worth a lot.
    Unfortunately I will never play that one I guess, I just don't have that many Saurus Warriors and I don't enjoy painting them that much.




    Allegiance: Seraphon

    Leaders
    Skink Starpriest (80)
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    - Artefact: Incandescent Rectrices
    Saurus Sunblood (120)
    Saurus Astrolith Bearer (160)
    Saurus Oldblood (120)
    - War Spear
    Saurus Sunblood (120)
    - Artefact: Blade of Realities

    Battleline
    40 x Saurus Warriors (360)
    - Spears
    40 x Saurus Warriors (360)
    - Spears
    10 x Saurus Warriors (100)
    - Clubs

    Units
    4 x Razordons (160)

    Battalions
    Sunclaw Starhost (130)

    Total: 1970 / 2000
    Allies: 0 / 400
    Wounds: NaN
     
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  8. Tizianolol
    Temple Guard

    Tizianolol Active Member

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    It's interesting, basically saurus spam supported by razo! Seems like he wanna teleport doble saurus unit! My list is more buff 40 saurus and support them with shooting units:)
     
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  9. Asamu
    Temple Guard

    Asamu Well-Known Member

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    I like the list, though I think it's a bit light on model count for a Sunclaw, and I don't think the Slann command ability would be as good as the Oldblood one that lets you reform a unit 3" after teleporting.

    The other list is a bit too melee focused, and will likely struggle to deal with armies like Tzeentch, as it has no way to kill off priority targets or alpha strike buffer units, because the Slann is the general instead of the Oldblood, and will struggle to deal with Sylvaneth, as it lacks a way to deal with good saves with re-rolls; though with Salamanders instead of Razordons, and without some of the heroes, it could have more flexibility. The full melee list would probably work better with the bloodclaw batallion, which can pump out way more damage from the Saurus by buffing them with 3 command abilities + a serpent staff and Astrolith after reforming for the short charge.

    I'd look at something like this for Sunclaw:
    Allegiance: Seraphon
    Saurus Oldblood (120)
    - General
    - Suntooth Maul
    - Trait: Mighty War Leader
    Saurus Sunblood (120)
    Skink Starpriest (80)
    Saurus Astrolith Bearer (160)
    40 x Saurus Warriors (360)
    - Clubs
    40 x Saurus Warriors (360)
    - Clubs
    10 x Saurus Warriors (100)
    - Clubs
    Bastiladon (280)
    Bastiladon (280)
    Sunclaw Starhost (130)

    Total: 1990 / 2000
    Allies: 0 / 400
    Wounds: 130

    Maybe cut a Bastiladon for 4 Salamanders, a unit of Handlers, and maybe a skink priest for re-rolls on the second basti or 2 more Razordons/salamanders.

    The Oldblood lets you reform after teleporting 40 Saurus, which lets you alpha strike against armies that don't bother with a buffer, as they only need a 6+ to make the charge instead of a 9+, and the extra bodies will help against alpha strike lists with a turn 1 threat, like the Bloodletter slingshot list that took 2nd at Australia masters.
     
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  10. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I would never replace Razordons or a Bastiladon with Salamanders, their low number of attacks just makes them too random for me.
    I agree with some if your other ideas though, good thinking!
     
  11. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    Also, I just noticed, is salamanders have a worse save than razordons
     
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  12. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Yeah and if more than one hits a target unit the "it burns" is also wasted so it is kind of a gamble. And their range without handlers is poor.
     

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