Could be it's not as prevelant in wargames (or specificly in AoS), I'm just very used to seeing those 1-trick ponies that rely on abusing 1 particular advantage or flaw in the rules like excessivly rewarding suicidal/idiotic plays. And it just tends to ruin games, which is just a shame. Especially as it's often deemed "interesting" gameplay as it does tend to be satisfying to pull off, they just tend to ignore that it's horrific to be on the recieving end 9 out of 10 times... Also, it tends to push games in a certain direction as it creates an arms race for who can abuse the rule best, which isn't enjoyable either.. I'd like it to at least be more difficult to fall behind. With only a maximum of 5 turns a match can be decided in 2 or 3.Which is just too quick. Be it by allowing you to steal points, wipe out the enemy or just making a match last longer it needs something.