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8th Ed. Terradon Riders

Discussion in 'Lizardmen & Saurian Ancients Tactics' started by GCPD, Feb 12, 2013.

  1. GCPD
    Bastiladon

    GCPD Active Member

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    Currently I am loving the flexibility and maneuverability that I can get out of my Dark Elf Army through Harpies and, especially, Dark Riders. I'm looking to bring some of this over to my Lizardmen army and, to do this, I'm looking at Terradons.

    Flying, Fast Cavalry, Skirmish, Vanguard, Drop Rocks - they sound like the perfect mix of baiting, redirecting and chaff clearing.

    But are they worthwhile? Chameleon and Skirmisher Skinks seem to fulfill entirely similar roles only at vastly reduced points costs. Terradons also seem to be the only monstrous cavalry in the game that are T3 and didn't get some sort of stealth buff. And no spears, really?

    So for those of you who do use them: how do you use them? Multiple units, optimal unit size, tactics?
     
  2. Ferocious
    Temple Guard

    Ferocious New Member

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    i use them 1 unit of 3,


    they give u vanguard, drop rocks, warmachine hunters,

    also, good for redirections, charging fleeing enemies from a longer distance =)
     
  3. Eladimir
    Salamander

    Eladimir New Member

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    I second the motion.
     
  4. Arli
    Skink Priest

    Arli Moderator Staff Member

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    Don't forget the stomp! They get stomp against infantry sized models (not sure on warmachines though).
     
  5. Scalenex
    Skink Priest

    Scalenex Keeper of the Indexes Staff Member

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    War machines can't be Stomped. Sad because that's what Terradons end up fighting at least half the time.
     
  6. Arli
    Skink Priest

    Arli Moderator Staff Member

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    I wasn't sure about those. That is why I put Infantry sized models there.
     
  7. Meleemadness
    Skink

    Meleemadness New Member

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    You can't stomp the crew of the warmachine?
     
  8. n810
    Slann

    n810 First Spawning

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    they are also the only flying unit (except rippers) that can land in forest. ;)
     
  9. Kblock
    Kroxigor

    Kblock Active Member

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    I field a unit of 3 with fireleech bolas. Not because the bolas are super effective, but because I think they look cool. I use them for drop rocks and as war machine hunters mostly. Even if they get taken down early in the game by the war machines, it is a turn or two where the machines are not shooting at my other monsters or troops.
     
  10. Lawot
    Kroxigor

    Lawot Active Member

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    Yeah, they draw fire early in the game, saving some of your more damage-oriented units; and if they don't draw fire, they survive to play havoc with your opponent's war machines and movement. They're expensive redirectors, but sometimes their ridiculous mobility makes up for that.

    EDIT: and PS, I never ever put them in combat with anything other than a shooting unit. They're better off shooting that fighting in CC, so I only do this to keep an enemy unit from shooting for a turn or two.
     
  11. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Also note that a Skink Chief on a Terradon is a good alternative (or addition) to Terradon riders. He can be made to have a 2+ armour save very easily and cheaply.
     

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