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AoS The Effectiveness of a pure Skink force?

Discussion in 'Seraphon Tactics' started by JonnyTheKing, Sep 1, 2017.

  1. JonnyTheKing
    Jungle Swarm

    JonnyTheKing New Member

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    So here is my army

    Allegiance: Order

    Leaders
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    - Artefact: Coronal Shield
    Engine of the Gods (220)
    - Artefact: Prism of Amyntok
    Skink Priest (80)
    - Priestly Trappings

    Battleline
    40 x Skinks (200)
    - Boltspitters & Moonstone Clubs
    40 x Skinks (200)
    - Boltspitters & Moonstone Clubs
    30 x Skinks (180)
    - Boltspitters & Moonstone Clubs

    Units
    3 x Skink Handlers (40)
    2 x Salamanders (80)

    Behemoths
    Bastiladon (280)
    Bastiladon (280)

    Battalions
    Thunderquake Starhost (170)

    Total: 1990/ 2000


    I'm worried that not investing in any Saurus units will lead to the demise of this army, so my question is, just how viable would this list be?
     
    scubrat likes this.
  2. JonnyTheKing
    Jungle Swarm

    JonnyTheKing New Member

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    I'll add the Skink clubs are actually shields, not clubs.
     
  3. scubrat
    Chameleon Skink

    scubrat Well-Known Member

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    I never take saurus units, mainly because I don't have enough to make it a viable option! I like skinks a lot, when you lose a saurus warrior or guard to a mortal wound you feel annoyed, when it's a skink you feel indifferent because they're just so cheap. Fielding 110 skinks gives you a lot of cheap models on the table for your opponent to deal with. They're going to flood objectives and that's great.

    My only concern is that I can't see anything on this list that does floods of damage. I guess all those skinks might do some decent ranged damage but they'll only do that once a turn and you're looking at an average of 24 wounds with all of them shooting.
     
  4. Tozon
    Saurus

    Tozon Active Member

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    I ran Saurus about twice under the last GHB - it's totally viable.

    The list looks fun and tough but I'd make one small change if it was me:
    • Take the 30 man skink unit down to 10 man (-120)
    • +3 Salamanders (+120)
    With just the two you aren't benefiting enough from the formation and this should make them more effective whilst the small unit can still hug an objective.
     
    JonnyTheKing likes this.
  5. JonnyTheKing
    Jungle Swarm

    JonnyTheKing New Member

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    Any suggestions for changes?
     
  6. JonnyTheKing
    Jungle Swarm

    JonnyTheKing New Member

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    That seems like a very good point!
     
  7. Seraphage
    Bastiladon

    Seraphage Well-Known Member

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