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The looming excitement that might be TW warhammer II

Discussion in 'General Hobby/Tabletop Chat' started by The Sauric Ace, Mar 9, 2017.

  1. Captaniser
    Carnasaur

    Captaniser Well-Known Member

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    The gameplay is a mix between RTS (when you are fighting) and Turn based (Campaign screen). Are the games hard? Yes and no. You can chance the difficulty, and there is a big gap between easy and hard. Easy being borderline retarded and hard is literally cheating. Combat seems overwhelming when you first see it, but it ain't that hard when you understand how to manuearver your army.

    Yep, Total war games are very different, but is still quite easy too learn. Your experince with games like that means close too nothing when playing Total war games. No base buildning, more depth too combat and much bigger armies.

    Total Warhammer is a lot more "newbie" friendly than other games of that genre. It does put a bigger empahtis on Character's and activatable ability's, and they are a little easy to forget.
     
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  2. Canas
    Slann

    Canas Ninth Spawning

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    There is enough variation in difficulty levels to be able to do it, and most of the difficulty comes from the AI cheating like a madman anyway seeing as the game itself is fairly complicated for an AI to handle. So the lower difficulties are generally doable even with little to no experience.

    A very important factor is mods though. There are several mods that aim to make the game more difficult, and on the other hand there's some that just give you some ridiculously powerfull unit to steamroll enemies with. And there's also a bunch that try to make it more "realistic", or well in this case, closer the the tabletop. These last ones especially tend to be fairly badly balanced because the tabletop doesn't necesairly translate well into total war. For example, since the tabletop consists of 1 battle at a time cannonfodder like goblins can be used effectivly, but in TW with persistent armies a cannonfodder unit is kind of useless during your campaign cuz it'd be annihilated after the first battle. Similarly, supremely elite units like some chaos stuff can be stupidly overpowered since cost isn't as much of a factor in TW as in the tabletop so you can field entire armies of them without too much issue.

    Overall warhammer TW isn't too difficult, and probably one of the easier to get into from the TW series. But I there are a couple of major issues that create some extra difficulty:

    • The starting positions are awefull. Every playable faction starts with 1 city, 1 army and with virtually no real allies near them. Especially on the higher difficulties this can mean that you need to restart the campaign a couple of times until you get a "good" start and your neighbours leave you alone long enough to unify your starting province. I've had to restart plenty of campaigns because 5 turns in a greenskin tribe wandered into my territory and decided this was a nice place to raid for the next 20-30 turns....
    • The discrepancy in power between various units is huge, and not every faction gets the same level of "elite" units equally fast. A savage greenskin tribe wandering into your territory at the start of the game when all you have are swordsmen and spearmen means they are impossible to deal with. Similarly, depending on what mods you use you get things like Archeon killing entire armies singlehandedly.
    • In between the dwarven underway & the beastmen and aelves hiding in forests terrain on the campaignmap barely matters. Think you are safe because your empire is shielded by a mountain range? Guess again, that beastmen army just teleported through them. This makes maintaining a frontline quite difficult.
    • Chaos invasions are a tad stupid, and the forces opposing the invasion are even more stupid. Usually a chaos invasion consists of chaos raiding kislev for 30+ turns building up their armies with kislev not even slowing them down, until archeon finally gets bored, burns kislev and suddenly there's several giant armies on your doorstep.
    • Agents are horrificuly overpowered, use a mod to turn them off unless you want an enemy shaman/withchunter/chaos lord/vampire/etc. to assasinate all your generals. Again, and again, and again, and again, and again.....
    • The AI has a tendency to gang up on you. Which means you'l see norscans running through empire land ignoring everything on the way, just to sack your dwarven city all the way in the south. Despite them being at war with the empire.
    Overall it is one of my favorite total war games, especially the difference in how each faction plays makes it wonderfull. But it has some major flaws in this.
     
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  3. Captaniser
    Carnasaur

    Captaniser Well-Known Member

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    Full gameplay/interview of the quest battle "Battle at the Fallen Gates".





    Youtube link
     
    Last edited: Jun 16, 2017
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  4. n810
    Slann

    n810 First Spawning

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    ^ link has issues

    edit: :bag: ... well now it works.
     
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  5. Captaniser
    Carnasaur

    Captaniser Well-Known Member

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    how?
     
  6. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

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    Throwing huge dinosaur - monsters at high elves seems like a lot of fun, I can't wait till I'll have the pleasure :rolleyes:
     
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  7. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Great!
    Urge to buy....rising.
     
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  8. Captaniser
    Carnasaur

    Captaniser Well-Known Member

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    Lizardmen loading screen.

    [​IMG]
     
  9. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    That is nice!
     
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  10. Captaniser
    Carnasaur

    Captaniser Well-Known Member

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    [​IMG]
     
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  11. Captaniser
    Carnasaur

    Captaniser Well-Known Member

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  12. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Not bad... for a pointy ear!
     
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  13. Captaniser
    Carnasaur

    Captaniser Well-Known Member

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  14. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

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    Still not Kroak Gar :p
     
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  15. Captaniser
    Carnasaur

    Captaniser Well-Known Member

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  16. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Stupid Skaven... I wish it were Tomb Kings!
     
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  17. Captaniser
    Carnasaur

    Captaniser Well-Known Member

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    The first look at the campaign map has been revealed, it is a narrated video that showcases Ulthuan and Lustria.

     
  18. Lord-Marcus
    Slann

    Lord-Marcus Sixth Spawning

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    That was awesome
     
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  19. Gradeaal
    Skink

    Gradeaal Member

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    I just had a thought, if the final objective of the main campaign is mutually exclusive for each race, does that mean that co-op in this game can only be done with factions of the same race? Was this mentioned in a dev diary yet? Maybe that's one of the reasons they emphasized so heavily that each lord has it's own start position.
     
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  20. Captaniser
    Carnasaur

    Captaniser Well-Known Member

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    No, All Legendary lords have their own faction. In a multiplayer campaign, you will control 1 faction each, and both have the chance of beating the campaign. Regardless off your race, you can compete with eachother, or if both player's are of the same race, you can also help eachother in winning.
     

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