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The looming excitement that might be TW warhammer II

Discussion in 'General Hobby/Tabletop Chat' started by The Sauric Ace, Mar 9, 2017.

  1. Aginor
    Slann

    Aginor Fifth Spawning

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    Oh dear. I will look through them tomorrow.
    Right now I am just playing around with the game a bit, learning what all those symbols mean.
    I started playing Vampire Counts as Mannfred. Turn 60 and I have three provinces. Killed some other Vampires.

    One thing I don't get is: how do you use battering rams? I won the battle but it was harder because my cavalry didn't get in. The Skellies in the siege towers did all the work...
     
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  2. Lord-Marcus
    Slann

    Lord-Marcus Sixth Spawning

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    You don't. In earlier games Rams made more sense.

    In Warhammer the wall defense towers are in range immediately from battle start, and Rams are so slow it's not worth it. Send a vargulf or monster or your Lord to beat the gate
     
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  3. Aginor
    Slann

    Aginor Fifth Spawning

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    Haha ok that's what I did. :D
    They just were too slow. I am still experimenting which units I like. Right now I am into Skeletons. The Elite ones and the mounted ones really tear through infantry.
     
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  4. HeirofCarnage
    Terradon

    HeirofCarnage Well-Known Member

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    You can always use zombies to push the ram, as they have plenty of hp. When they die, summon zombies to finish the job.

    Although in the end, @Lord-Marcus is right. Use a monster. Crypt Horrors come to mind. If you want to send the Horrors out ahead of the slower grave guard, but you don't want them to be shot up by fort towers, then use Manfred on his hellsteed to summon zombies ahead of them. The summoned zombies should absorb the tower fire.
     
  5. discomute
    Kroxigor

    discomute Well-Known Member

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    This thread is now at 5% corruption
     
  6. Aginor
    Slann

    Aginor Fifth Spawning

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    Since the two games are kinda merged we are almost on topic aren't we? :D
     
  7. discomute
    Kroxigor

    discomute Well-Known Member

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    I am stuck in a must win battle against DE AI

    I am only slightly behind on the battle score

    But their mass shooting and mobility is making it very difficult. They just run away whenever I try to charge. The end results aren't even close. I must be doing something wrong, any tips?
     
  8. Aginor
    Slann

    Aginor Fifth Spawning

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    Hmmm I am NOT an expert but one thing I noticed is this: some units are dramatically better against some others, like a paper-stone-scissors thing balance wise. An the game tells you. Check out the enemy units and your own ones, and see what the eywords are. For many units there is something like "good against infantry" or "good against armor". If you use the counter-units you get dramatically better results, even with units that aren't THAT much more expensive.
    I think against archers you should try armored cavalry if possible (and if it has the "good against infantry"), and maybe support them magically to make them faster if there is such an option. Archers tend to be utter crap in melee.
     
  9. Papalugy
    Cold One

    Papalugy Active Member

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    Doesn't Mannfred start out with a Vargulf? If so that is your battering ram. Otherwise Crypt Horrors would also be really good for breaking down gates.
     
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  10. Papalugy
    Cold One

    Papalugy Active Member

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    What does your army look like? What does the AI have? What kind of terrain is in the battle, cause if they have a lot of range then use trees to protect your units.
     
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  11. Aginor
    Slann

    Aginor Fifth Spawning

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    Thanks!

    The Vargulf is worth its weight in gold. It is a battering ram, it is immensely effective in helping Mannfred with enemy heroes, and if it attacks from the side or rear it absolutely destroys infantry units.

    I do play on easy difficutly though (I am not really good in RTS games) so I don't know about higher difficulty levels.
     
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  12. Captaniser
    Stegadon

    Captaniser Well-Known Member

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    The difficulty in total war games doesn't make the AI better, it only grants the AI more bonuses and penalizes the player more.
     
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  13. Aginor
    Slann

    Aginor Fifth Spawning

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    Ah ok, so I don't have to be too ashamed then I guess. :D
     
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  14. HeirofCarnage
    Terradon

    HeirofCarnage Well-Known Member

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    Yeah?

    Well Star Trek is better than Star Wars, and the prequels were better anyways. Also, AoS is THE BEST! Cats suck and dogs rule! Your mom is- oh wait, never mind.



    :angelic:
     
  15. Aginor
    Slann

    Aginor Fifth Spawning

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    :eek::facepalm::blackeye: :stop:
    You are breaking the forum! :D
     
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  16. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    tumblr_og90q94t1m1ueu0eqo1_500.jpg

    18446628_10155286117026112_5118140736166762634_n.png
     
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  17. discomute
    Kroxigor

    discomute Well-Known Member

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    Total lack of speed

    Got maz, priest, 1TG, 3sp&s, 4s&s, krox, 2 cham skinks, 2 Bola dons, 2 feral Stegs, 1 feral bast, 1 bast with solar

    Terrain small dead tree areas and a big hill. Not a huge amount of terrain.
     
  18. Papalugy
    Cold One

    Papalugy Active Member

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    Set your bolas for melee and use them to pin the desired range unit in place and have your chameleons and kroxs follow up to wipe them out in melee. Dark elves have no range units that can beat that combo and you should be able to get two units at a time, if you need to the feral stegs can support. Also when you get the chance get a Scar Vet for that army.
     
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  19. discomute
    Kroxigor

    discomute Well-Known Member

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    That's genius.

    Scar Vet? Can do, can I ask why?

    Edit - holy smokes that worked well. I have read tips on the internet but nothing as good as that. Is there a more comprehensive read out there?
     
    Last edited: Feb 15, 2018
  20. HeirofCarnage
    Terradon

    HeirofCarnage Well-Known Member

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    A skink priest/chief on terradon to bait out the enemy ammo isn't a bad idea. Just hide your army in the woods, and send him out to draw enemy fire. Put him in a rapid zig zag pattern, and 90% of the crossbow bolts will miss him. When the enemy is out of ammo, advance your army. This takes patience, and you will have to hide your main force really far back, but you will crush your foes if you use this.

    And the scar vet is there to smash through enemy lines and get to the juicy dark shards and reaper bolt throwers. He will also be great at pounding down CO dread knights/chariots. He can also shred hydras and enemy lords. He is a lot faster than krox and even steggies, and will be better suited to supporting the terradons. The Scar vet is the Swiss pocket machete of the Lizardmen.

    However, the dark shards will rip him a new one if you aren't careful. Thus I would suggest that you follow my advice and get a skink chief/priest on terradon.
     

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