1) I'm not sure what you mean, I never said summoning had it easy. My point is that nurgle summoning doesn't need the reinforcement costs as I consider the limitations currently posed by the contagion points to be enough (unless it turns out you can generate massivly more points than I'm expecting). Also, minor sidenote, gnarlmaws cost 0 reinforcement points, so no points to lose. 3) I never said that endless free summoning would be "fair". Just that reinforcement points are a terrible solution to the problem posed by free endless summoning. It's a bandaid solution and unfortunatly not the only bandaid that came with the GHB. 4) I disagree with the makes sense with. Or at least i disagree with it being a good idea to use this rule specificly, it being a good idea to treat all similar mechanics similarly isn't something I can disagree with GW rulebooks regularly state to use common sense when in doubt. My common sense would be that adding reinforcement costs to the nurgle summoning would make it borderline unuseable for anything other than spamming gnarlmaws with how slow the contagion points generate. Add to that that it's a major overhaul of the summoning mechanic and that death gets a similar major summoning overhaul and that we know they're not happy with the current state of summoning and I can't help but conclude that applying reinforcement points here would be silly. And yeah, playing RAW tends to be better, but GW does have a tendency of making weird rules that require interpretation regardless, and a tendency to encourage it as well. Which often does tend to make it less of an issue with their games. Also, that's kind of hilarious in how lame it'd make the artifact... the 2017 GHB does seem to have "broken" quite a lot of mechanics with some of its bandaid rules, you'd think it'd not be that difficult to at least keep the existing mechanics somewhat intact..