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AoS Tips for tournament tommorow?

Discussion in 'Seraphon Tactics' started by Shey, Mar 15, 2019.

  1. Shey
    Jungle Swarm

    Shey New Member

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    Battleplans: Blood and Glory, Escalation, Three Places of Power.

    My list:
    Allegiance: Seraphon
    LEADERS
    Slann Starmaster (260) - General - Command Trait : Great Rememberer - Artefact : Incandescent Rectrices Skink Starpriest (80) - Artefact : Prism of Amyntok
    Saurus Astrolith Bearer (160)
    UNITS
    6 x Ripperdactyl Riders (280)
    30 x Skinks (180) - Boltspitters & Star Bucklers
    10 x Skinks (60) - Boltspitters & Star Bucklers
    BATTALIONS
    Shadowstrike Starhost (180)
    ENDLESS SPELLS
    Balewind Vortex (40)


    This will be my first time playing AoS in earnest, aside from a couple small practice games, so I'm putting together a cheat sheet for my army. Please let me know if you would suggest any changes.


    During Setup

    Strike from the Skies(Shadowstrike Battalion)

    Chameleon Ambush(Chameleon Skinks)


    After setup

    Celestial Configuration(Slann Starmaster)

    Stealthy Advance(Shadowstrike Battalion)


    Start of Hero Phase

    Celestial Configuration(Slann Starmaster)


    Hero Phase

    Place Blot Toad(First round only)

    Accrue Command Point


    Cosmic Engine(EotG)

    Lords of Space and Time(Seraphon Allegiance)(x2 for Great Rememberer)


    Command Abilities:

    At The Double(Core Rules)

    Forward to Victory(Core Rules)

    Inspiring Presence(Core Rules)

    Gift From the Heavens(Slann Starmaster)

    Saurian Savagery(Scar Vet on Carnosaur)


    Spells:

    Slann Starmaster(3): Arcane Bolt, Mystic Shield, Light of the Heavens

    Skink Starpriest(1); Arcane Bolt, Mystic Shield, Summon Starlight


    Saurus Astrolith Bearer(Celestial Conduit): Buffs wizards within 12”

    Balewind Vortex: Summon Balewind Vortex


    Other


    Serpent Staff(Skink Starpriest)

    Balewind Vortex(Arcane Invigoration)

    Divining Rod(Troglodon)(Extra Unbind)

    Arcane Vassal(Slann Starmaster)

    Disappear from Sight(Chameleon Skinks)


    Accrue Summon Points(3 per spell not cast by Slann)


    Movement Phase

    Scar Vet on Carnosaur: Blood Frenzy

    Strike From the Skies(Shadowstrike Battalion)

    Chameleon Ambush(Chameleon Skinks)



    End of Movement Phase

    Celestial Conjuration


    Shooting Phase


    Saurus Astrolith Bearer: Proud Defiance(units reroll hits within 12”)

    Skinks: Boltspitters

    Razordon: Piercing Barbs



    Charge Phase

    Scar Vet on Carnosaur: Blood Frenzy

    Troglodon: Drawn to the Screams


    Combat Phase


    Offense

    Skinks: Celestial Cohort, Wary Fighters, Alpha

    Scar Vet on Carnosaur: Pinned Down

    Chameleon Skinks: Star-venom

    EotG: Unstoppable Stampede


    Defense

    Skinks: Star Buckler

    Scar Vet on Carnosaur: Stardrake Shield

    Chameleon Skinks: Perfect Mimicry


    Battle shock Phase


    Offense

    Bloodroar(Scar Vet on Carnosaur)

    Primeval Roar(Troglodon)


    Defense

    Steadfast Majesty




    My current game plan for each battleplan:

    Blood and Glory: Kill something important, a caster or general, on turn one with the rippers, take one objective on my side with each group of skinks, then focus on winning the brawl in the middle of the board with a summoned Bastilodon on turn 2 and just try to table the opponent so I can take the enemy objectives by summoning and LoSTing additional skinks on turn 4 or so.

    Escalation: Deep strike and hopefully bog them down a bit with ripperdactyles, summon a EotG on turn 2 to hold down one of the side objectives and hopefully start kicking out more skinks. Hold the center objective with everything else. Try to clog the center objective with tons of skinks.

    Three Places of Power: Kill heroes. Kill more heroes. Keep my heroes alive. Summon an EotG on turn 2
     
    LizardWizard likes this.
  2. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I would take the Realm of Ulgu so that you are able to put Misamic Blade onto your Slann and Spellmirror on your Skink Starpriest.

    Make sure you always declare that your Ripperdactyls will swoop in the movement phase so that you reroll hits and wounds. Also, spend sometime tonight doing math hammer to find what type or targets are within kill range of your Ripperdactyls. Your fist hit has to be a meaningful hit. Knowing what you can and can't kill will go a long ways when playing Shadowstrike Starhost.

    Best of luck!
     
  3. Shey
    Jungle Swarm

    Shey New Member

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    Where do I look for the realm rules and artifacts and stuff? Don't really understand how those work.
     
  4. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    They can be found in the Malign Sorcery book which comes with the Endless Spell box.

    You are able to declare that your army hails from any of seven available mortal realms. If you do then you are able to choose any of the artifacts from the list of relics associated with the realm your have selected. This does not affect the Realms of Battle rules and it does not matter which realm you happen to be playing in at the time. All that matters is that you're from the realm and then you gain access to said relics.
     
    RageCage likes this.

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