I guess I was confused about my opponant taking a certain comman magic item that gives 1+ magic resistence multiple times. He said he can potentially make an Elf Lord resistant to magic by 6 if he wanted to by giving him that magic item 6 times. He also mentioned I could take multiple common items to, guess he was wrong. I can't take more then one enchanted shields, so back to the drawing board. Lords Saurus Oldblood with Light Armour, Enchanted Shield, Blade of Revered Tzunki and mounted on a Carnosaur 445pts Heroes Battle Standard Bearer Saurus Scar-Veteran with Light Armour, Shield, Burning Blade of Chotec and mounted on a Cold One 158pts Saurus Scar-Veteran with Light Armour, Shield, Sword of the Hornet and mounted on a Cold One 138pts L1 Skink Priest with Diadem of Power and Dispel Scroll 115pts Core 10 Skink Skirmishers with Blowpipes 70pts 10 Skink Skirmishers with Blowpipes 70pts 10 Skink Skirmishers with Blowpipes 70pts Special 8 Cold One Cavalry with Standard Bearer and War banner 325pts 5 Cold One Cavalry with Standard Bearer and Huanchi's Blessed Totem 220pts 5 Cold One Cavalry 175pts 4 Terradon Riders 120pts Rare 1 Salamander Hunting Pack with 4 Skink Handlers 80pts 1986pts I'm still looking for an answer on whether the Diadem of Power can be used effectively by a Lvl 1 Priest, and the pros and cons of 3x5 Cold One Rider units. Ty for reading.  for those who wants to see what I'm up against here's the 2k Dark Elves: 3 L2 Wizards 1 mounted on a Cold One while the other 2 on flying horses, 1 of them I believe was a scroll caddy. 3x10 elf units of Cold One Riders, plenty of items increasing their combat resolution and one of them with a banner that increases their armour penetration by 1. 4x5 elf units of fast cavalry with repeater crossbows.