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AoS Which unit do you use to make damage?

Discussion in 'Seraphon Discussion' started by Diablo, Jul 13, 2019.

  1. Diablo
    Skink

    Diablo Member

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    Helas

    I miss the damage in my Seraphon army, I win the games only about the mission objectives but my opponents kills almost always my entire army, my army is missing the damage to kill the 30 modells blocks or his monster with 14 wounds.

    last time I played (seraphon against slaanesh) and I played 2x 40's Saurus Warriors 1x 10 Saurus Warriors , Saurus Sunblood, Skink Starpriest, Slann Starmaster and the battalion Sunclaw Starhost , but I had no chance in close combat, my opponent killed my two blocks of 40 Saurus Warriors with his demons in just one round :(
     
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  2. Lizerd
    Stegadon

    Lizerd Well-Known Member

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    So first off, your idea of a buffed up sunclaw and the support you used was correct. A buffed up sunclaw starhost with a max block of saurus warriors is formidable, especially with buffs. However I do think you are missing out on a few things here that very critical, especially what your opponent was playing, what artifacts were used, as well as more info on the battle. So here are my suggestions on killing units-

    My (biased) usual tip- use a carnosaur! They excel at taking out large monsters, preferably using an oldblood with doppelgänger cloak, or a scar vet with sword of judgment and spear. Using a great blade on scar vet is ok, but the warblade is lame.
    Bastiladons or EotG are both good choices and are very capable of dealing high amounts of damage to enemy models and units.
    However a lot of people do agree that Ripperdactyls are excellent units for killing with their volume of attacks.

    So my best suggestion is trying a list like this at 2000 points

    Allegiance: Seraphon
    Mortal Realm: Ulgu

    Leaders
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    - Spell: Meteoric Convocation
    Saurus Sunblood (120)
    - Artefact: Dimensional Blade
    Saurus Scar-Veteran on Carnosaur (240)
    - War Spear
    - Artefact: Sword of Judgement
    Skink Starpriest (80)
    - Spell: Meteoric Convocation

    Battleline
    40 x Saurus Warriors (330)
    - Spears
    40 x Saurus Warriors (330)
    - Spears
    10 x Saurus Warriors (90)
    - Clubs

    Units
    9 x Ripperdactyl Riders (420)

    Battalions
    Sunclaw Starhost (130)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 147
     
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  3. Diablo
    Skink

    Diablo Member

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    Thx for your Answere.

    I also wanted to take Saurus Oldblood (for re-roll wound rolls of 1 for Saurus Warriors) and Saurus Scar Veteran on Carnosaur (for Command Abilitie: +attack for hit roll of 6+) for extra buffs, but I had no points left, we played 1500 points.

    Ripperdactyl Riders I summoned with summon points, but they were also killed by the demons immediately :(
     
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  4. Lizerd
    Stegadon

    Lizerd Well-Known Member

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    1500 points, alrighty, I can work something out. But those demons killing ripperdactyls immediately?! What was your opponent playing?!? Alright, how is this list
    Allegiance: Seraphon
    Mortal Realm: Ulgu

    Leaders
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    - Spell: Meteoric Convocation
    Saurus Sunblood (120)
    - Artefact: Dimensional Blade
    Saurus Scar-Veteran on Carnosaur (240)
    - War Spear
    - Artefact: Sword of Judgement

    Battleline
    40 x Saurus Warriors (330)
    - Spears
    40 x Saurus Warriors (330)
    - Spears
    10 x Saurus Warriors (90)
    - Clubs

    Battalions
    Sunclaw Starhost (130)

    Total: 1500 / 1500
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 116

    So the plan is to summon in the starpriest while getting in that awesome ability from the scar vet
     
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  5. Diablo
    Skink

    Diablo Member

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    He played the following:

    Allegiance: Slaanesh

    Leaders
    Keeper of Secrets
    (360)
    - Ritual Knife
    Keeper of Secrets (360)
    - Ritual Knife

    Battleline
    30 x Daemonettes
    (300)
    30 x Daemonettes (300)
    10 x Daemonettes (110)

    Endless Spells / Terrain
    Mesmerising Mirror
    (60)

    Total: 1490 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 98

    With the stupid ability an enemy unit can only fight on the 2+ at the end of the combat phase.
    And the Keeper of Secrets makes so bad Damage,
     
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  6. Lizerd
    Stegadon

    Lizerd Well-Known Member

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    I will need to examine that list more, but I am guessing your opponent only wiped those two blocks either from luck or some serious stretches of the rules.

    Against daemons, if you have them, try Bastiladons as they have excellent characteristics against chaos daemons which would be a huge help against them
     
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  7. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    well, barring some exceptions (facing daemons and field bastiladons), keep in mind one thing:
    we are an army with great abilities, but outdated warscrolls, with poor performance when compared to the units of the new armies.
    You will rarely find yourself in the position of winning because you deal more damage. We usually win by war of attrition, feeding summoned units to the enemy, eroding its defenses, losing more models and more units but winning tnx to mobility and objectives control.
     
  8. Diablo
    Skink

    Diablo Member

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    Yes, I've noticed that, especially when I compare my Seraphon army with my Flesh Eater Courts and Beastclaw Raiders Army. That's why the thread that I miss the "bums" ;D
     
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  9. Workschmock
    Saurus

    Workschmock Member

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    Either you are german, or I don't get why you would need homeless people in your army ;). You're lacking punch, so you could try two Bastiladons, lasering his keepers. Preferrably paired with a saurus Standard Bearer and hiding behind 40 Saurus Warriors. Salamanders could also be viable. What is in your model pool?
     
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  10. Diablo
    Skink

    Diablo Member

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    yes im from German btw Austria ;) But with BUMS i mean BOOOOM ;D

    You mean my Modell-list ?

    I have:

    1x Lord Kroak

    1x Saurus Oldblood on Carnosaur

    2x Saurus Scar-Veteran on Carnosaur

    1x Troglodon

    2x Bastiladon (Sunbeam)

    1x Bastiladon (Sotek)

    2x Stegadon (Engine Of The Gods)

    9x Ripperdactyl Riders

    4x Razordon

    12x Skink Handlers

    1x Saurus Astrolith Bearer

    3x Skink Starpriest

    2x Saurus Oldblood

    34x Saurus Guards

    16x Saurus Knights

    158x Saurus Warriors

    153x Skinks

    5x Chamelen Skinks

    1x Slann Starmaster

    3x Terradon Riders

    4x Fleckkröte

    1x Tiktaq'to

    1x Saurus Sunblood

    1x Saurus Eternity Warden

    3x Kroxigor


    BUT, I just wanted to play a Saurus Army List and not always the default list (Skinks + Ripperdactyl Riders + Bastiladon).
     
  11. Workschmock
    Saurus

    Workschmock Member

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    Ja mein Freund, das habe ich verstanden. Im Angesicht stärkerer Armeen kann ein wenig mehr Bumms wirklich nicht schaden ;)

    Wow, okay, you've got almost everything, so you are flexible. What about 2 Laser-dons, Astrolith, 2 Stegadons (Bows), 40 Saurus (Spears), 2x10 Saurus (Swords), some Knights to block 30 deamonettes for one round, or skinks, something to take objectives or a summoning slann to be even more flexible. Sunblood to buff Saurus. Snipe those pesky Keepers. Razordons vs. Mass? I'd love to recommend more Saurians, but against first strike slaaneshi... just counter-productive
     
  12. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    You clearly must follow the link in my sig and join the great models thread lists.

    ;)
     
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  13. Diablo
    Skink

    Diablo Member

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    okay ;)
     

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