I played against Skaven today. Here is the approximate report:
Warlock Engineer Level 2 with Doomrocket, 40 Clanrats and 20 Plague Monks with FC, and DOOMWheel, gutter runners
Skink pirest with diadem and ring, two units of 20 Saurus with FC, 10 skimirshrs, and one salamander
Deployment, from right to left, from my prospective:
Doomwheel__Clanrats_Warpfire thrower___Plague Monks_______
Salamander forward towards doomwheel, in positon to shoot at clanrats. Both Saurus forward. Skinks move into forest directly ahead. Magic phase, nothing interesting happens and I save 1 PD to use as DD next enemy turn. Salamander fails to hit clanrats. Skinks roll two 6s and take out warlock engineer. No combat.
His turn. Plague Monks charge skinks who SS and kill none. Doomwheel forward towards Sal. No magic. Warpfire thrower shoots and kill 4 Saurus. Doomwhell zaps the Salamander but crew live. The Skinks are wiped out in combat and the PM overun 11”.
RHS Saurus flank charge monks. Crew move into forest. Priest moves away from Doomwheel. Magic: thunderbolt takes two wounds off doomwheel but loses wound due to miscast. No shooting. Combat – Saurus win and overun 11” and kill plague monks unit.
His gutter runners come on. His Doomwheel moves towards priest, and takes him out with zap. And warpfire throwers kills off six Saurus.
My Saurus turn to face gutter runners. My other Saurus unit charges clanrats who hold. My skink crew run onto the left flank of the clanrats to avoid the doomwheel. Combat: both sides inflict two wounds. He wins by 1 and I hold.
His turn. He charges the warpfire thrower into my Saurus flank. The doomwheel moves towards my Saurus but zaps a clanrat. The gutter runners moved out of Saurus charge range.
We finished the game at this point as he had to go (though if you ask me, he didn’t want the clanrats to die and then lose the game – sneaky Skaven!).
RESULT: 410 Lizardmen – 320 Skaven: DRAW
Did I make any mistakes?