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Your Slann is way to expensive and has several disciplines that are redundant. Soul of Stone is hardly a bit overkill and spending 95 pts on anti-miscast stuff is very ineffecient, cupped hands alone goes a long way. You don't need the Etheral discipline either as your TGs will be more than enought to protect him. Terror is pretty pointless as well, he won't be within terror range for most of the game and he can easily be dodged due to Move 4 (you can't really Terror Bomb someone without flying or M7+). You also go overboard on magic defence, with 7 DDs, 2 Scrolls and Becalming Cogitation.
I would drop higher state, scrutiny and soul of stone and remove the foot skink in favor of Mystery and Rumination on the Slann (keep the Cogitation tho). The foot skink adds 2 Power dice with Lore of heavens and a casting cap of 3 dice, the Rumination often adds 3 and always at least 2 dice with any BRB Lore and a cap of 5. Its a more effective and cheaper magic phase.
7 Cold One Cavalry is a little too big, the unit is incredibly expensive and not very effective. The banner doesnt really add much if you don't take a magic banner, so I'd drop them down to 5 with no command or only muscician, or take a unit of 6 with a standard and mus and give them Blessed Totem.
The army has A LOT of pts bound up in characters and character bunkers, which leaves you with very few pts to spend elsewhere. 1-2 units of Terradons are incredibly effective and will add much to this army. A salamander wouln't hurt for some extra fire power.
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