1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AoS Advice when fighting Alarielle

Discussion in 'Seraphon Tactics' started by Prymozh, Oct 15, 2019.

  1. Prymozh
    Jungle Swarm

    Prymozh Member

    Messages:
    8
    Likes Received:
    27
    Trophy Points:
    13
    Hello! First post, so please be gentle if this had been covered before.

    Long story short, I got to experience my first 2000 points game a few days ago. The opponent was playing Sylvaneth, with Alarielle in play. My question is, how do you deal with her Metamorphosis without suddenly having Sylvaneth woods sprouting all over the place?

    Side note, both me and my coplayers are beginners. So if the answer may seem obvious to some, it isn't to me. :(

    Thanks in advance!
     
    Lizerd and LizardWizard like this.
  2. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

    Messages:
    4,286
    Likes Received:
    9,452
    Trophy Points:
    113
    Welcome to the forums!

    I have a few clubmates who play Sylvaneth. Generally I use skinks to camp their woods and the various points on the table where they want to spawn them.
     
    Lizerd likes this.
  3. Prymozh
    Jungle Swarm

    Prymozh Member

    Messages:
    8
    Likes Received:
    27
    Trophy Points:
    13
    Oh. Ooooh! Oh I see. Her spell has to kill a unit in order to spawn, not just one model! Seems my friend misread the rules a little bit, since he claimed that a model needs to be slain. Hence I thought that makes using any sort of chaff when playing against Alarielle detrimental. :)
     
  4. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

    Messages:
    1,845
    Likes Received:
    3,388
    Trophy Points:
    113
    Correct. The wording can be a bit difficult for newer players as it uses both key terms "UNIT" and "MODEL". Effectively the spell must kill off an entire UNIT to trigger that second part and then the wild wood must be set up within 12" of the last MODEL from that UNIT to be slain by the spell. so if the UNIT consists of a single MODEL (like a monster or a hero) then yes only one MODEL needs to be killed, but for a horde of SKINKS... it has to kill all of them.

    It means it matters the order in which the Sylvaneth opponent removes their models, and if they're smart they can force the Sylvaneth Player to put the trees in a bad spot, or not put them up at all due to the placements restrictions. But that's advanced tactics, and you should only worry about learning the game and having fun for now.
     
    Lizerd, Nart and LizardWizard like this.
  5. Prymozh
    Jungle Swarm

    Prymozh Member

    Messages:
    8
    Likes Received:
    27
    Trophy Points:
    13
    Thank you for the insight and advice. This will certainly help in culling my Sylvaneth player's botanical aspirations. Now to just figure out how to protect my Slann from his ranged attacks.. :)
     
    Lizerd and LizardWizard like this.
  6. Niels
    Jungle Swarm

    Niels New Member

    Messages:
    4
    Likes Received:
    10
    Trophy Points:
    3
    There are a lot of ways to make your Slann more durable, here are my favorites.

    Rules:
    Cover (in terrain): +1 to save
    Look out sir! (3 or more nearby friendly models): -1 to hit

    Endless spells:
    Balewind vortex: +1 to save
    Chronomantic cogs: Re-roll failed save rolls

    Spells:
    Summon Starlight: -1 to hit

    Artifacts:
    Gryph-feather Charm. -1 to hits targeting the bearer, and +1" to movement.
    Miasmatic Blade. Attacks that target the bearer get -1 hit.
     
    Lizerd and LizardWizard like this.
  7. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

    Messages:
    1,845
    Likes Received:
    3,388
    Trophy Points:
    113
    and due to the changes in rules (BWV doesn't grant a terrain bonus anymore) you can stack terrain and the BVW for +2 to save!
     
    Lizerd and LizardWizard like this.
  8. Prymozh
    Jungle Swarm

    Prymozh Member

    Messages:
    8
    Likes Received:
    27
    Trophy Points:
    13
    Wait.. Is there a-.. Actually, I suppose I'm drifting off topic, but I hope it is okay to do that?

    Anyway, can you technically reach 1+ save?

    .. And on that topic, what happens when due to Rend being high, a unit's save becomes 7+ or more?
     
    Lizerd likes this.
  9. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

    Messages:
    1,845
    Likes Received:
    3,388
    Trophy Points:
    113
    you can reach 1+, but a one is always a fail. if a units save is pushed below 6+ to a 7 or more, they simply cant make the save roll, as a 6 is NOT always a save.

    a 1 is always a fail on hit, wound and save rolls. a 6 is always a success on hit and wound rolls.
     
    Lizerd, LizardWizard and Canas like this.
  10. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

    Messages:
    1,845
    Likes Received:
    3,388
    Trophy Points:
    113
  11. Prymozh
    Jungle Swarm

    Prymozh Member

    Messages:
    8
    Likes Received:
    27
    Trophy Points:
    13
    My friend lied to me! Excuse me as I find my Celestite Club and exact my vengeance!
     
    MackiMac, Imrahil, Lizerd and 4 others like this.
  12. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

    Messages:
    1,845
    Likes Received:
    3,388
    Trophy Points:
    113
    Rule books are a beautiful thing lol. so is cold calculated revenge with a weapon of the stars
     
    LizardWizard likes this.
  13. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

    Messages:
    4,286
    Likes Received:
    9,452
    Trophy Points:
    113
    Is there a difference? ;)
     
    MackiMac and Erta Wanderer like this.
  14. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

    Messages:
    1,845
    Likes Received:
    3,388
    Trophy Points:
    113
    not for Seraphon
     
    Erta Wanderer and LizardWizard like this.
  15. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,130
    Trophy Points:
    113
    Last night I read through the new Sylvaneth Battletome, and I am torn between being disappointed that the Wargrove bataillons are gone (I liked the one that could bring any Order wizard), and liking the new rules.
    Some nice stuff in there though. And strong stuff to boot. Not all of them are easy to grasp though so don't be too hard to your friend, especially if he isn't a very experienced player yet.
     
    LizardWizard likes this.

Share This Page