Yes, it has been done. I played my first AoS battle... against myself, but hey first battle is first battle. And I can say I won [Edit:] After this battle report and the reply of @ILKAIN I decided to change the format of this thread and make it into a general Start collecting box-off. I will try to get more battles done between different Start Collecting boxes and place reports in this thread. - SCB Ironjawz vs SCB Seraphon - SCB Sylvaneth vs SCB Ironjawz - SCB Seraphon vs SCB Sylvaneth - SCB Ironjawz vs SCB Seraphon 2.0 Grrr, Imrahil
SCB Ironjawz vs SCB Seraphon Army #1 SCB Ironjawz - Orruk Warchanter - General - 1 unit of 3 Gor-Gruntaz - Spearthingies - 1 unit of 10 Orruk Ardboyz - Drummer - Gorkamorka Banner - Gorkamorka icon Battalion: Ironjawz Smasha Boyz Army #2 SCB Seraphon - Scar-Veteran on Carnosaur - General - Warspear - 1 unit of 8 Saurus Knights - Drummer - Starsrake icon - 1 unit of 12 Saurus Warriors - Drummer - Starsrake icon Battalion: Gul'Rok's Starhost The battlefield was the dinner table, the only obstacle an abandoned home and the battle plan until the end(last army Standing wins) Turn #1 Seraphon Running forward(because set-up was way to far apart ) Turn #1 Ironjawz The same Turn #2 Ironjawz Still walking along, positioning tactically Turn #2 Seraphon Positioning Knights and Scar-Veteran for charging. Knights fail charge, Scar-Veteran has a successful charge into the Gor-Gruntaz. Killing off 1 and dealing 2 wounds to a second. Turn #3 Ironjawz The warchanter uses Violent fury on the Ardboyz unit. They move forward and fail their charge. The Gor-Gruntaz attack the Scar-Veteran and Manage to get him down to 4 wounds. He on the other hand kills another Gor-Grunta. Turn #3 Seraphon The General uses his Commando ability(Saurian Savagery) on the Saurus Warriors. They move in closer. The Saurus Knights close in on the Ardboyz, surrounding them to take a charge. This time the make it. Getting all in contact. The Warriors make their charge as well. The first fight I picked was the Saurus Knights, I redid this fight I think 3 times because I forgot half of the attacks on each side more then once. The end result was 3 dead Ardboyz. But due to the Violent Fury on the Ardboyz(add 1 to the damage inflicted by this unit) the counterattack stacked 15 wounds in return, leaving just 1 Knight barely alive. The Gor-Gunta managed to kill off (only) 2 Saurus Warriors, he suffers 4 wounds by both the warriors and the Scar-Veteran. The Battleshocktest resulted in the loss of the unit of Knights. Turn #4 Ironjawz(again) The Warchanter uses Violent Fury on the Ardboyz again and gets into the battle himself. The Ardboyz make a 180 degree turn and make a charge on the Scar-Veteran. He is an easy target and doesn't stand a chance. Also the Gor-Grunta is taken out by the Saurus Warriors. Turn #4 Seraphon The Saurus Warriors surround the Ardboyz and do their best to make something of it. Killing 3 Ardboyz. In return 4 Warriors are killed, battleshock makes 1 more Ardboy flea the scene. Turn #5 Ironjawz Moving the Warchanter in the mix. The remaining Ardboyz reduce the unit of Warriors to 1. But he is no match for the Warchanter. Resulting in a major victory for the Ironjawz. all-in-all a fun game starting to learn the basic mechanics of the game. I need some practice in order to remember to make all the attacks for the unit one after the other before jumping to another unit As I am writing this battlereport I am wondering about the Warchanters Ability Violent Fury It says: "Add 1 to the damage inflicted by this unit" What does this exactly do: 1. Weapons of this unit do double the damage: so the enemy unit needs to double their save rolls. 2. After Save rolls the damage is doubled: so a failed save roll can lead to 2 wounds suffered. Thanks in advance Grrr, Imrahil
the second one every failed save is 2 damage. if you where to put it on a unit that already had 2 damage it would be 3 and so on. and bonus it also affects the attacks of the mounts so your bores hooves are also damage 2
Doesn't this lead to the situation that models with 3 wounds can die by just failing 1 save roll? I thought it is suppose to be 1 save roll for each wound. Grrr, Imrahil
yup the steps go hit wound damage. some hits can give multiple wound rolls like our ripperdactles and some wound rolls do multiple damage
right ogres can do it to our carnasuars and the really dangerous stuf you don't even get a save like the terorgysts
for normal attacks and saves yes things get a bit more complicated when mortal wounds and aftersaves get thrown in
Nice report! Too bad you didn't convert a Starpriest/Priest from the Troglodon skink. He would have helped a lot here.
Yea I know, I do have conversions lying around. An Astrolith Bearer, Sunblood, Oldblood, Scar-Veteran on Cold One, etc. But the goal of this Battle was the Battalions of the SCB in Action. And that only required a Scar-Veteran on Carno, a unit of Warriors and a unit of Knights Grrr, Imrahil
That would be an interesting battle Regarding your post I edited the first post. Now I can add extra SCB battlereports to this thread Grrr, Imrahil
Can we start putting bets?!? Ill go with SCB skinks for the win!! If they are as is now if you make/use conversion well perhaps SCB seraphon could win the battle if you add the priest, scar vet on cold one and bearer and event perhaps a sunblood or oldblood.... i suppose with the skink box you could either add a priest or have smaller squad and have cam and regular skinks....actually with the extra in the terra kit and the ones with the Bastiladon I think you may be able to do for squad for cam and regular skinks i can’t remember if the Bastiladon have 4 or 5 skinks total, regardless would be interesting to see in action!!
Building my SC Sylvaneth box I am wondering how to play them. (As of yet) I don't own a Battletome of Sylvaneth. Then I see the warscrolls on the assembly booklets... This makes me check the SC assembly booklets of Ironjawz and Seraphon as well... Figuring out that these are different then the Ones in the Battletomes I used in the previous Battle. So to make it even with the Sylvaneth guys I will play only with the warscrolls provided on the booklets. This means I'll have to do a rematch of Ironjawz vs Seraphon What do you guys think, Run with the above or take the warscrolls of the GW site because those are up to date? Grrr, Imrahil