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AoS Let's talk about nerfs and buffs from 3.0

Discussion in 'Seraphon Discussion' started by The Tipsy Dragon, Jun 16, 2021.

  1. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Sadly no. I wouldn't be too surprised to see it added to all our priest, since it actually matters now. But, who knows.
     
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  2. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Battleplans that use Terrain Pieces as objectives will be a pretty good buff to the RSE. Being able to shoot MWs at units on objectives will be very impactful when it comes up.
     
  3. xoid
    Terradon

    xoid Well-Known Member

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    Oh well, one can dream.
     
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  4. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Sorry my man, but unless the app is wrong (super possible since it's got some problems) the Warscroll says to add 1 to save rolls. Don't have my book with me at work, so I can't verify that that is the way it is printed.
    Parting Shot will be pretty nice not having to require a hero nearby to use it.
     
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  5. Nart
    Carnasaur

    Nart Well-Known Member

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    What's celestial conjuration? There's no such word in Coalesced language.:cool:

    Please, don't give me hope anymore.
    upload_2021-6-16_20-48-35.png
    It always been like this. Additional table is from GHB.

    Nope, EotG is ridden by an imposter priest. He never chanted a prayer in his life.
     
  6. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Sadness, all the other shields work that way :( I hate the almost universal rules....
     
  7. xoid
    Terradon

    xoid Well-Known Member

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    Do we know all the universal spells yet? I'm wondering if there will be any that are good for an extra spell for a Slann.
     
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  8. Nart
    Carnasaur

    Nart Well-Known Member

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    There's a slim chance it will be Errata'd, but I wouldn't bet on it.

    Unless GHB brings more of them, all are in Corebook already. The only useful one is ghostmist to create additional LoS, but in the world of Lumineth I think, 5+ ward is a better investment.
     
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  9. Lambs and Lions
    Chameleon Skink

    Lambs and Lions Well-Known Member

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    Bastiladons counting as 5 models on objectives is actually a never nice buff. They are very hard to move off an objective and we will be seeing a lot more minimum sized units so those teleporting back line objective takers will probably only be in a group of 5. Killing one model means we take the objective. Monsters charging on to objective will be a real thing too.
     
  10. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    I hope they take a look at the Dread Saurian counting as many models as a Mega Gargant, since she has about as many or more wounds, a bigger base, and is a monster.

    That spell shrug being turned into a Ward would be nice too, though I won't say no to it sticking around and just being better.

    Speaking of the base, how wide is it again? Is it enough to zone out an entire objective?
     
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  11. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    That would be great, but SoB has enough feelsbad going on for them that I would be sad to see their unique rules made more accessible to others.
     
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  12. ArtoriusaurusRex
    Temple Guard

    ArtoriusaurusRex Well-Known Member

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    Oh, there are three potential translations in coalesced language.
    1. "Take Kroak"
    2. "Use an Enhancement to have the Slann (and everyone else) learn extra spells"
    3. "Give the Arcane Tome to the Starpriest"

    :D
     
  13. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    New Cogs is also great with Wizard spam.
     
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  14. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    The Battlepacks are going to take some getting used to. The first one coming in the GHB is basically Battlepack Ghur for this year right?

    The two other Battalions it opens up are interesting, as is the spell. I don't know why you would want to give a hero the monster keyword of the top of my head, other than the monstrous actions.
    The movement of monsters, even D6, could be useful.
     
  15. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Unfortunately parting shot specifies "fangs of sotek hero" so would require a fangs of sotek hero to use.

    Unless it gets faq'd or changed.
     
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  16. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    I'm not a betting man, but I bet that a lot of CA wording is going to change to be usable by all the units that can.

    Lol, Dread Saurian giving Parting Shot to some skinks.
     
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  17. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    Nonsense you can make due with a slann casting only buffs. I did it for the past year
    My base is 11.5×8.5 it's about the size of standard notebook sheet. I feel if I make it out of here without a points change it is a total Win. I would prefer that I'd get like a 5+ fnp if they give me a points increase to make it a little more reasonable for my overpriced ass
     
    Last edited: Jun 17, 2021
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  18. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Have not read the whole thread, however:


    The more i read the rules, the more I'm convinced that staking effect is one of the trickiest part.

    things as to hit and to wound cannot exceed +1 or -1, but you can stack 2 sources of +1 to hit, to overcome a malus.
    (source: page 4, bottom left: "some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate."

    so, if your stegadon chief is charging something that gives a -1 to hit, makes sense to use a Their Finest Hour (heroic action) combined with All out attack (Command Ability).

    by this reasoning, the same can be said for bonuses to saves.
    A save roll cannot be modified by more than +1, but can be modified by more than -1.
    If i stack bonuses to have a +2 to saves (Their finest hour + All out defence), i will only have a max +1
    However, rend modifies my save roll.
    If i have a +1 save, a rend -3 will impose a -2 to my save.
    but if i have a +2 to save, a rend -3 will impose just a -1

    Stacking different sources of the same bonus, even to things that cannot go over +1 / -1, is going to be crucial.

    and if you already have a unit with a in-built +1 save (skinks with shields), then it will be easy to negate a -2 rend
     
    Last edited: Jun 17, 2021
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  19. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    yep the problem is it is now much much harder to stack some of the buffs but if you can do so it goes a long way to curb the over abundance of things like rend.
     
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  20. karlsbc
    Saurus

    karlsbc Well-Known Member

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    The Saurus Eternity Warden may have some use after all with the new 5+ ward artefact, standing next to Kroak and getting a couple og sources of healing (heroic action+spell).
     
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